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Technical Paper

A Minimum-Effort Motion Algorithm for Digital Human Models

2003-06-17
2003-01-2228
A new realistic motion control algorithm for digital human models is presented in this paper based on the principle of effort minimization. The proposed algorithm is developed through an innovative mathematical model to make the applications more flexible and more global, especially for the visualization of human motions in automotive assembly operations. The central idea of this unique model is to interpret the solution of the homogeneous Lagrange equation for a mannequin as the origin of dynamic motion. Furthermore, a digital human possesses about 42 joints over the main body except the head, fingers and toes, and offers a large room of kinematic redundancy. We have found 14 new 3-D independent motion markers assigned over the human body to constitute a Cartesian coordinate system, under which a minimum-effort based dynamic control scheme is developed using a state-feedback linearization procedure.
Technical Paper

Application of Multi-Parameter and Boundary Mannequin Techniques in Automotive Assembly Process

2003-06-17
2003-01-2198
This paper deals with the multi-parameter and boundary mannequin techniques in creating human models in automotive applications. The concepts and applications of single-parameter, multiple parameter and boundary mannequin method are discussed respectively to clarify certain confusion. Emphasis is put on how to create boundary mannequins for a specific application, which may have been puzzling many engineers in practical applications. The authors would like to share their experience in using the digital human modeling software and make discussions on some common issues. A number of case studies from typical automotive manufacturing assembly operations are also presented to demonstrate the usage of the multi-parameter and boundary mannequin techniques.
Technical Paper

Multi-Mannequin Coordination and Communication in Digital Workcells

2003-06-17
2003-01-2197
It is commonly known that in an automotive manufacturing assembly line several workers perform either a common task or a number of different tasks simultaneously, and there is a need to represent such a multi-worker operation realistically in a digital environment. In the past years, most digital human modeling applications were limited only in a single worker case. This paper presents how to simulate multi-worker operations in a digital workcell. To establish an effective communication and interaction between the mannequins, some existing commercial software package has provided a digital input/output mechanism. The motion for each mannequin is often programmed independently, but can be interrupted anytime by the other digital human models or devices via a communication channel.
Technical Paper

Optimization and Minimization of Boundary Mannequins

2005-06-14
2005-01-2736
Boundary mannequin is an important concept in digital human modeling and simulation, yet complicated to deal with and utilize. In theory, the number of boundary mannequins could be as much as (n!)2n for a single gender, where n is the number of critical anthropometric dimensions. It has been recommended [1] to break a complicated task into smaller tasks to reduce the scale of problem, and limit n=2 whenever possible. Even then, the number of boundary mannequins is still high for simulations. In this paper, the authors intend to further simplify the issue. An Excel worksheet is created for the purpose. The input can be as few as two points. An ellipse representing the boundary is automatically generated through regression analysis, and the extremes on the major and minor axes of the ellipse are then obtained, and taken as the optimal boundary mannequins.
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