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Technical Paper

A Mesh Based Approach for Unconventional Unmanned Airship Added Masses Computation

Added masses computation is a crucial aspect to be considered when the density of a body moving in a fluid is comparable to the density of the fluid displaced: added mass can be defined as the inertia added to a system because an accelerating or decelerating body displaces some volume of neighboring fluid as it moves through it. The motion of vehicles like airships and ships can be addressed only by keeping into account the effect of added masses, while in case of aircrafts and helicopters this contribution is usually neglected. Lighter Than Air flight simulation, unmanned airships flight control system, airships flight dynamics are typical applications in which added masses are fundamental to achieve an effective and realistic modeling. A panel based method using the mesh of an airship external shape is developed to account for the added massed.
Technical Paper

Airship and Hot Air Balloon Real Time Envelope Shape Prediction through a Cloth Simulation Technique

The flight simulation of airships and hot air balloons usually considers the envelope geometry as a fixed shape, whose volume is eventually reduced by ballonets. However, the dynamic pressure or helium leaks in airships, and the release of air to allow descent in hot air balloons can significantly change the shape of the envelope leading to potential dangerous situations. In fact, in case of semi-rigid and non-rigid airships a reduction in envelope internal pressure can reduce the envelope bending stiffness leading to the loss of the typical axial-symmetric shape. For hot air balloons thing goes even worse since the lost of internal pressure can lead to the collapsing of the balloon shape to a sort of vertically stretched geometry (similar to a torch) which is not able to sustain the attached basket and its payload.
Technical Paper

Design, Optimization, Performances and Flight Operation of an All Composite Unmanned Aerial Vehicle

Unmanned Aerial Vehicles (UAVs) provide the ability to perform a variety of experimental tests of systems and unproven research technologies, including new autopilot systems and obstacle avoidance capabilities, without risking the lives of human pilots. This paper describes the activities of design, optimization, and flight operations of a UAV conceived at Clarkson University (USA) and equipped to perform wind speed measurements to support wind farmsite planning. The UAV design has been assisted and validated by the use of an automatic virtual environment for the assisted design of civil UAVs. This tool can be used as a “computing machine” for civil UAVs. The operator inputs the mission profile and other generic parameters and data about performance, aerodynamics, and weight breakdown are extracted. A mathematical model of the UAV for flight simulation and its dynamic computations, along with automatic drawing is also produced.
Technical Paper

Development and Validation of a Control-Oriented Analytic Engine Simulator

Due to the recent anti-pollution policies, the performance increase in Spark Ignition (SI) engines is currently under the focus of automotive manufacturers. This trend drives the control systems designers to investigate accurate solutions and build more sophisticated algorithms to increase the efficiency of this kind of engines. The development of a control strategy is composed by several phases and steps, and the first part of such process is typically spent to define and validate the logic of the strategy. During this phase a light engine simulator is particularly useful, since it allows producing robust combustion synthetic data with a low calibration and computational effort. In the first part of this paper the description of a control-oriented analytic engine simulator (ANESIM) is carried out.
Technical Paper

Vehicle Dynamics Modeling for Real-Time Simulation

This paper presents a 14 degrees of freedom vehicle model. Despite numerous software are nowadays commercially available, the model presented in this paper has been built starting from a blank sheet because the goal of the authors was to realize a model suitable for real-time simulation, compatible with the computational power of typical electronic control units, for on-board applications. In order to achieve this objective a complete vehicle dynamics simulation model has been developed in Matlab/Simulink environment: having a complete knowledge of the model's structure, it is possible to adapt its complexity to the computational power of the hardware used to run the simulation, a crucial feature to achieve real-time execution in actual ECUs.