Biomechanical Realism Versus Algorithmic Efficiency: A Trade-off in Human Motion Simulation Modeling
The purpose this paper is to delineate why there exists a trade-off between biomechanical realism and algorithmic efficiency for human motion simulation models, and to illustrate how empirical human movement data and findings can be integrated with novel modeling techniques to overcome such a realism-efficiency tradeoff. We first review three major classes of biomechanical models for human motion simulation. The review of these models is woven together by a common fundamental problem of redundancy—kinematic and/or muscle redundancy. We describe how this problem is resolved in each class of models, and unveil how the trade-off arises, that is, how the computational demand associated with solving the problem is amplified as a model evolves from small scale to large scale, or from less realism to more realism.