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Technical Paper

Dynamic Response of the Human Cadaver Head Compared to a Simple Mathematical Model

1968-02-01
680784
It is shown that the response of the occiput of a cadaver to sinusoidal vibration input to the frontal bone corresponds closely to that of a simple damped spring-mass system having a natural frequency equal to the first mode frequency of the skull, 0.17 damping factor. The first and third bending mode of the skull occurred near 300 and 900 Hz for both the cadaver preparation with silicon gel filled cranial cavity and the live human head. A second mode was found near 600 Hz in the live human. Head acceleration levels at which opposite pole pressure reached near —1 atm were 170 g and 500–600 g in the human cadaver and live monkey head, respectively, which values are roughly inversely proportional to major intracranial diameters. A method is derived for comparing the impact response of a simple system to a general shaped pulse to that of the cadaver head.
Technical Paper

Effect of Long-Duration Impact on Head

1972-02-01
720956
Impacts have been analyzed in terms of degree of injury, head injury criterion (HIC), and average acceleration as a function of time for frontal impacts against the following surfaces: 1. Rigid flat surface-fractured cadaver skull. 2. Astroturf-head drop of football-helmeted cadaver. 3. Windshield penetrating impact of a dummy. 4. Airbag-dynamic test by human volunteers. It is concluded that the linear acceleration/time concussion tolerance curve may not exist and that only impacts against relatively stiff surfaces producing impulses with short rise times can be critical. The authors hypothesize that if a head impact does not contain a critical HIC interval of less than 0.015 s, it should be considered safe as far as cerebral concussion is concerned.
Technical Paper

Head Model for Impact

1972-02-01
720969
A human head model has been developed primarily for use in evaluation of impact attenuation properties of football helmets, but is also applicable in automobile impact safety tests. Using firm silicon rubber molds made from impressions of cadaver bones, a skull and mandible were each cast in one piece using a self-skinning urethane foam that hardens into cross section geometry similar to the human bone. A rubber gel material is used to simulate the brain. The skull and attached mandible are overlayed with repairable silicon rubber skin having puncture and sliding-over-bone characteristics similar to human skin. At present, the model has a rudimentary solid silicon rubber neck, through the center of which runs a flexible steel cable attached at the foramen magnum. The cable is used to attach the head to a carriage or anthropometric dummy and can be adjusted in tension to give various degrees of flexibility.
Technical Paper

Static Deformation and Volume Changes in the Human Skull

1968-02-01
680782
Three human male cadaver heads were statically loaded along anteroposterior, posterioanterior, side to side, and vertex to base lines of action, while simultaneously measuring skull deflections at four or five locations and intracranial volume changes. Volume changes due to loading along the long (A-P) axis were small and either increased or decreased, while loads transverse to the A-P axis decreased the volume. Transverse loads produced volume changes on the order of 10 times larger than those due to A-P forces. Two skulls loaded to fracture in the A-P direction, failed at 1150 and 2200 lb, respectively, into the right orbit. These magnitudes and linear fracture direction correspond to four fractures produced by impact to the frontal bone of intact cadavers in previous work.
Technical Paper

Testing the Validity and Limitations of the Severity Index

1970-02-01
700901
The head acceleration pulses obtained from monkey concussion, cadaver skull fracture (t = 0.002 sec), and football helmet experiments (0.006< t< 0.011 sec) have been subjected to injury hazard assessment by the Severity Index method. Although not directly applicable, the method correlates well with degree of monkey concussion. The range of Severity Indices for acceleration pulses obtained during impact to nine cadavers, all of which produced a linear fracture, was 540-1760 (1000 is danger to life) with a median value of 910. The helmet experiments showed good correlation between the Severity Index and the Wayne State University tolerance curve. These helmet tests also showed that a kinematics chart with curves of velocity change, stopping distance, average head acceleration, and time, with a superimposed Wayne State tolerance curve, can be useful in injury assessment.
Technical Paper

The Determination of Response Characteristics of the Head with Emphasis on Mechanical Impedance Techniques

1967-02-01
670911
Certain physical characteristics such as apparent mass and stiffness influence the dynamic response of the head and thereby the degree of trauma suffered from impact with another body. These characteristics are a function of frequency and can be determined by mechanical impedance measurement techniques. A force generator was attached directly to the skull and the force input and resulting motion at the point of attachment were measured respectively by a force and acceleration transducer. The magnitude as well as phase angle between these two vectors were measured over the frequency range from 5 to 5,000 Hz. A plot of the ratio of force and acceleration vs. frequency and phase angle vs. frequency on a nomograph reveal that both the apparent mass and stiffness of the head vary markedly from static values, and with location.
Technical Paper

The Development of a Model for the Study of Head Injury

1967-02-01
670923
Experiments have revealed that the brain of the experimental animal behaves elastically in response to dynamic forces in situ. The response of the skull of the human cadaver has been investigated by means of static load-deflection tests and impact and mechanical impedance tests. This information has been used to construct a two-dimensional head model consisting of a polyester resin shell reinforced with fiberglas with plexiglass sides; a clear silicone gel brain; and spinal cord simulated by a plexiglass tube containing silicone gel supported by a piston-spring assembly. Several frames taken from motion pictures recorded at 7,000 frames/sec. show how pressure gradients in the model are displayed by observing the growth and location of bubbles during impact.
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