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Technical Paper

Three-Dimensional Reconstruction and Simulation of Motor Vehicle Accidents

1996-02-01
960890
This paper describes the use of 3-D technologies for reconstructing and simulating motor vehicle accidents involving humans (occupants and pedestrians) and vehicles (passenger cars, pickups, vans, multi-purpose vehicles, on-highway trucks and vehicle-trailers). All examples involve three-dimensional environments, including road crowns, hills, curbs and embankments - any geometrical feature resulting in three-dimensional motion. Various reconstruction and simulation models are illustrated. The features and limitations of each model are addressed. Issues involving data requirements, preparation of 3-D models and presentation techniques (numeric, graphic and video animation) are also explored.
Technical Paper

Validation of DyMESH for Vehicle vs Barrier Collisions

2000-03-06
2000-01-0844
A new three-dimensional collision simulation algorithm, called DyMESH (Dynamic MEchanical SHell) was recently introduced.[1]* This paper presents a validation of DyMESH for vehicle vs. barrier collisions. The derivation of the three-dimensional force vs. crush relationship was described previously.[1] Here the application of three-dimensional force vs. crush curves using the outlined methodology is shown to be effective. Nonlinear force versus crush relationships are introduced for use in DyMESH. Included are numerous DyMESH collision simulations of several types of vehicles (e.g., light and heavy passenger car and sport utility) compared directly with experimental collision test results from various types of barrier tests (e.g., full frontal, angled frontal, and offset frontal). The focus here is not on the vehicle’s change in velocity, but on the acceleration vs. time history.
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