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Technical Paper

Acceptance of Nonplanar Rearview Mirrors by U.S. Drivers

1998-02-23
980919
Five different nonplanar mirrors were evaluated as driver-side rearview mirrors in a field test using Ford employees. Two were spherical convex (differing in radius of curvature), and three were aspheric (differing primarily in the proportion of their surfaces over which radius of curvature was variable). Each participant drove for four weeks with one of the nonplanar mirrors. At three times during the test the participants filled out questionnaires concerning their experience with the mirrors. Driver preferences for the experimental mirrors increased moderately between surveys at one week and at four weeks. At four weeks, all five nonplanar mirrors were preferred to the standard flat mirror by at least a small amount. For each of the five mirror designs there was a large range of opinion. Most notably, a small number of people strongly disliked the aspheric design that involved the largest variable-radius area.
Technical Paper

A Field Study of Distance Perception with Large-Radius Convex Rearview Mirrors

1998-02-23
980916
One of the primary reasons that FMVSS 111 currently requires flat rearview mirrors as original equipment on the driver's side of passenger cars is a concern that convex mirrors might reduce safety by causing drivers to overestimate the distances to following vehicles. Several previous studies of the effects of convex rearview mirrors have indicated that they do cause overestimations of distance, but of much lower magnitude than would be expected based on the mirrors' levels of image minification and the resulting visual angles experienced by drivers. Previous studies have investigated mirrors with radiuses of curvature up to 2000 mm. The present empirical study was designed to investigate the effects of mirrors with larger radiuses (up to 8900 mm). Such results are of interest because of the possible use of large radiuses in some aspheric mirror designs, and because of the information they provide about the basic mechanisms by which convex mirrors affect distance perception.
Technical Paper

The Role of Binocular Information for Distance Perception in Rear-Vision Systems

2001-03-05
2001-01-0322
New developments in the use of two-dimensional displays to supplement driver vision have made it more important to understand the roles that various distance cues play in driver perception of distance in more conventional ways of viewing the road, including direct vision and viewing through rearview mirrors. The current study was designed to investigate the role of binocular distance cues for perception of distance in rearview mirrors. In a field experiment, we obtained data to estimate the importance of binocular cues for distance judgments under conditions representative of real-world traffic. The results indicate that, although binocular cues are potentially available to drivers, these cues probably play little or no role in distance judgments in rearview mirrors in normal driving situations.
Technical Paper

Multi-Zone DI Diesel Spray Combustion Model for Cycle Simulation Studies of Engine Performance and Emissions

2001-03-05
2001-01-1246
A quasi-dimensional, multi-zone, direct injection (DI) diesel combustion model has been developed and implemented in a full cycle simulation of a turbocharged engine. The combustion model accounts for transient fuel spray evolution, fuel-air mixing, ignition, combustion and NO and soot pollutant formation. In the model, the fuel spray is divided into a number of zones, which are treated as open systems. While mass and energy equations are solved for each zone, a simplified momentum conservation equation is used to calculate the amount of air entrained into each zone. Details of the DI spray, combustion model and its implementation into the cycle simulation of Assanis and Heywood [1] are described in this paper. The model is validated with experimental data obtained in a constant volume chamber and engines. First, predictions of spray penetration and spray angle are validated against measurements in a pressurized constant volume chamber.
Technical Paper

Prediction of Head Orientation based on the Visual Image of a Three Dimensional Space

2001-06-26
2001-01-2092
Head movements contribute to the acquisition of targets in visually guided tasks such as reaching and grasping. It has been found that head orientation is generally related to the spatial location of the visual target. The movements of the head in a three-dimensional space are described using six degrees of freedom including translations along x-, y- and z-axis plus rotations about x-, y- and z-axis. While the control of head movement is heavily dependent upon visual perception, head movements lead to a change in the visual perception of the task space as well. In the present study we analyzed head movements in a set of driving simulation experiments. Also a theoretical reconstruction of the perceived task space after head movements was modeled by a statistical regression. This process included the transformation of the task space from a global reference frame (earth-fixed) into a perceived space in a head-centered reference frame (head-fixed).
Technical Paper

Simulating Complex Manual Handling Motions Via Motion Modification: Performance Evaluation of Motion Modification Algorithm

2003-06-17
2003-01-2227
Simulation of human motions in virtual environments is an essential component of human CAD (Computer-aided Design) systems. In our earlier SAE papers, we introduced a novel motion simulation approach termed Memory-based Motion Simulation (MBMS). MBMS utilizes existing motion databases and predicts novel motions by modifying existing ‘root’ motions through the use of the motion modification algorithm. MBMS overcomes some limitations of existing motion simulation models, as 1) it simulates different types of motions on a single, unified framework, 2) it simulates motions based on alternative movement techniques, and 3) like real humans, it can learn new movement skills continually over time. The current study evaluates the prediction accuracy of MBMS to prove its utility as a predictive tool for computer-aided ergonomics. A total of 627 whole-body one-handed load transfer motions predicted by the algorithm are compared with actual human motions obtained in a motion capture experiment.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

The Roles of Camera-Based Rear Vision Systems and Object-Detection Systems: Inferences from Crash Data

2004-03-08
2004-01-1758
Advances in electronic countermeasures for lane-change crashes, including both camera-based rear vision systems and object-detection systems, have provided more options for meeting driver needs than were previously available with rearview mirrors. To some extent, human factors principles can be used to determine what countermeasures would best meet driver needs. However, it is also important to examine sets of crash data as closely as possible for the information they may provide. We review previous analyses of crash data and attempt to reconcile the implications of these analyses with each other as well as with general human factors principles. We argue that the data seem to indicate that the contribution of blind zones to lane-change crashes is substantial.
Technical Paper

Modeling of Effort Perception in Lifting and Reaching Tasks

2001-06-26
2001-01-2120
Although biomechanics models can predict the stress on the musculoskeletal system, they cannot predict how the muscle load associated with exertion is perceived. The short-term goal of the present study was to model the perception of effort in lifting and reaching tasks. The long-term goal is to determine the correlation between objective and subjective measures of effort and use this information to predict fatigue or the risk of injury. Lifting and reaching tasks were performed in seated and standing situations. A cylindrical object and a box were moved with one hand and two hands, respectively, from a home location to shelves distributed in the space around the subject. The shoulder and torso effort required to perform these tasks were rated on a ten point visual analog scale.
Technical Paper

Modifying Motions for Avoiding Obstacles

2001-06-26
2001-01-2112
Interference between physical objects in the workspace and the moving human body may cause serious problems, including errors in manual operation, physical damage and trauma from the collision, and increased biomechanical stresses due to movement reorganization for avoiding the obstacles. Therefore, a computer algorithm to detect possible collisions and simulate human motions to avoid obstacles will be an important tool for computer-aided ergonomics and optimization of system design in the early stage of a design process. In the present study, we present a method of modifying motions for obstacle avoidance when the object intrudes near the center of the planned motion. We take the motion modification approach, as we believe that for a certain class of obstacle avoidance problems, a person would modify a pre-planned motion that would result in a collision to a new one that is collision-free, as opposed to organizing a totally unique motion pattern.
Technical Paper

Distance Perception in Camera-Based Rear Vision Systems

2002-03-04
2002-01-0012
The importance of eye-to-display distance for distance perception in rear vision may depend on the type of display. At least in terms of its influence on the effective magnification of images, eye-to-display distance is almost irrelevant for flat rearview mirrors, but it is important for convex rearview mirrors and for other displays, such as video displays, that create images closer to the driver than the actual objects of interest. In the experiment we report here, we investigate the influence of eye-to-display distance on distance perception with both flat rearview mirrors and camera-based video displays. The results indicate that a simple model of distance perception based on the visual angles of images is not very successful. Visual angles may be important, but it appears that relationships between images of distant objects and the frames of the displays are also important. Further work is needed to fully understand how drivers might judge distance in camera-based displays.
Technical Paper

Posture and Motion Prediction: Perspectives for Unconstrained Head Movements

2006-07-04
2006-01-2330
The relationship between motion and posture was investigated from the kinematics of unconstrained head movements. Head movements for visual gazing exhibited an initial component whose amplitude does not exceed 20.3° for target eccentricity up to 120°. This component was truncated by subsequent corrective movements whose occurrence generally increases with target eccentricity, although with a large variability (R2 ≤ 0.46). The head is finally stabilized at 72% of target eccentricity (R2 ≥ 0.92). These results indicate that the final head posture can be achieved through a number of loosely-programmed kinematic variations. Based on these results, unconstrained head movements were simulated, within the context of application to posture prediction for estimation of the visual field.
Technical Paper

Investigation of Airbag-Induced Skin Abrasions

1992-11-01
922510
Static deployments of driver-side airbags into the legs of human subjects were used to investigate the effects of inflator capacity, internal airbag tethering, airbag fabric, and the distance from the module on airbag-induced skin abrasion. Abrasion mechanisms were described by measurements of airbag fabric velocity and target surface pressure. Airbag fabric kinematics resulting in three distinct abrasion patterns were identified. For all cases, abrasions were found to be caused primarily by high-velocity fabric impactrather than scraping associated with lateral fabric motion. Use of higher-capacity inflators increased abrasion severity, and untethered airbags produced more severe abrasions than tethered airbags at distances greater than the length of the tether. Abrasion severity decreased as the distance increased from 225 to 450 mm. Use of a finer-weave airbag fabric in place of a coarser-weave fabric did not decrease the severity of abrasion.
Technical Paper

Industrial Implementation of Practices for LDH Stability

1993-03-01
930816
The LDH (Limiting Dome Height Test) is widely used at Ford Motor Co. stamping plants laboratories to monitor the formability of incoming sheet materials. Although the LDH test is very easy to implement and interpret, variability of the results and poor reproducibility between laboratories limit its acceptance. In this investigation, some of the causes of variability and differences between plant laboratories are discussed. Much of the experimental work was done at plant laboratories and the results are directly applicable to quality control (QC) machines. It was found that the binder force and the binder shape have a big influence on the results, and they should be carefully controlled. The binder cleaning procedure is also relevant to the test variability. Punch temperature has a much greater influence on QC machines than on research machines and a method for controlling the punch temperature in QC machines is presented.
Technical Paper

Infrared Night Vision Systems and Driver Needs

2003-03-03
2003-01-0293
Night vision enhancement systems (NVES), which use infrared (IR) cameras, are designed to supplement the visibility provided by standard headlamps. There are two main NVES systems: active, near infrared (NIR) systems, which require an IR source but give a complete picture of the scene in front of the driver, and passive, far infrared (FIR) systems, which do not need an IR source but only enhance relatively warm objects (such as people and animals). There are three main display alternatives: a head-up display (HUD) superimposed on the direct view of the road, a HUD just above the dashboard but separated from the direct view, and a conventional display somewhere in the dashboard. This paper analyzes what a NVES should do to improve night visibility based on night crash statistics, driver vision and visibility conditions in night driving, driver tasks and behavior, and the options offered by various technological approaches. Potential problems with using NVES are also discussed.
Technical Paper

Framing Effects on Distance Perception in Rear-Vision Displays

2003-03-03
2003-01-0298
The increasing availability of camera-based displays for indirect vision in vehicles is providing new opportunities to supplement drivers' direct views of the roadway and surrounding traffic, and is also raising new issues about how drivers perceive the positions and movements of surrounding vehicles. We recently reported evidence that drivers' perception of the distance to rearward vehicles seen in camera-based displays is affected not only by the visual angles subtended by the images of those vehicles, but also by the sizes of those images relative to the sizes of the displays within which they are seen (an influence that we have referred to as a framing effect). There was also evidence for a similar, but weaker, effect with rearview mirrors.
Technical Paper

Driving with HID Headlamps: A Review of Research Findings

2003-03-03
2003-01-0295
High-intensity discharge (HID) headlamps have several advantages over tungsten-halogen headlamps, including greater light efficiency (lumens per watt) and longer life. However, from the safety point of view, the primary attraction of HID headlamps is that, because they produce more total light, they have the potential to provide more useful illumination to the driver. At the same time, there are concerns with the effects of HID illumination on perception of the colors of important objects and glare to oncoming traffic. This paper reviews research evidence that we have accumulated over the past 14 years concerning the potential benefits and drawbacks associated with the use of HID headlighting. We conclude that the evidence strongly supports the use of well-designed HID headlamps.
Technical Paper

Crush Strength of Aluminum 5052-H38 Honeycomb Materials under Combined Compressive and Shear Loads

2003-03-03
2003-01-0331
The crush strength of aluminum 5052-H38 honeycomb materials under combined compressive and shear loads are investigated here. The experimental results indicate that both the peak and crush strengths under combined compressive and shear loads are lower than those under pure compressive loads. A yield function is suggested for honeycomb materials under the combined loads based on a phenomenological plasticity theory. The microscopic crush mechanism under the combined loads is also investigated. A microscopic crush model based on the experimental observations is developed. The crush model includes the assumptions of the asymmetric location of horizontal plastic hinge line and the ruptures of aluminum cell walls so that the kinematic requirement can be satisfied. In the calculation of the crush strength, two correction factors due to non-associated plastic flow and different rupture modes are considered.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Computerized Speed Control of Electric Vehicles

1995-02-01
950955
This paper presents a general control module to control the speed of an electric vehicle (EV). This module consists of a microprocessor and several C-programmable micro-controllers. It uses an identification algorithm to estimate the system parameters on-line. With the estimated parameters, control gains are calculated via pole-placement. In order to compensate for the internal errors, a cross-coupling control algorithm is included. To estimate the true velocity and acceleration from measurements, a discrete-time Kalman filter was utilized. The experimental results validate the general control module for EVs.
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