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Technical Paper

Prediction of In-Vehicle Reach Surfaces and Discomfort by Digital Human Models

2008-06-17
2008-01-1869
Recently, we proposed a unified data based approach which aimed at predicting both reach envelopes and reach discomfort for a digital human model [1]. In this approach, four reach surfaces, from half-flexed arm distance to maximum reach with torso participation, need to be defined. The discomfort associated with a point on each surface is defined at first. Then, the discomfort of an intermediate distance between two reach distances is interpolated. The proposed approach was demonstrated on a reaching task corresponding to push a toggle switch from a seated posture without seat back. As data were collected in an environment which is different from the driving situation, these data can not be directly applied to driver's reach capacity and discomfort. In this study, we will apply this approach for in-car driver's reach for predicting different reach envelopes and discomfort.
Technical Paper

Simulation of Complex and Specific Task-Orientated Movements - Application to the Automotive Seat Belt Reaching

2003-06-17
2003-01-2225
Improvement in the accessibility assessment of the seatbelts using a Digital Human Model requires a precise description of driver belt donning movement and of the associated discomfort. In order for automotive designers to be able to simulate seatbelt reaching movement, a general approach of motion simulation for complex and specific tasks has been proposed in this paper. It consists of three steps: constitution of a structured database, selection of an appropriate movement and its adaptation to meet new constraints. From an experiment, a database of 644 movements of automotive seatbelt reaching movements has been built-up. In order to structure the database, the temporal and spatial characteristics of the trajectories of main markers (e.g. markers attached to the hand and the torso) as well as joint movements were analysed, allowing us to identify motion control strategies.
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