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Journal Article

Subjective Perception and Evaluation of Driving Dynamics in the Virtual Test Drive

2017-03-28
2017-01-1564
In addition to the analysis of human driving behavior or the development of new advanced driver assistance systems, the high simulation quality of today’s driving simulators enables investigations of selected topics pertaining to driving dynamics. With high reproducibility and fast generation of vehicle variants the subjective evaluation process leads to a better system understanding in the early development stages. The transfer of the original on-road test run to the virtual reality of the driving simulator includes the full flexibility of the vehicle model, the maneuver and the test track, which allows new possibilities of investigation. With the opportunity of a realistic whole-vehicle simulation provided by the Stuttgart Driving Simulator new analysis of the human’s thresholds of perception are carried out.
Technical Paper

Estimation of Side Slip Angle Using Measured Tire Forces

2002-03-04
2002-01-0969
Within the scope of a current research project at the Research Institute of Automotive Engineering and Vehicle Engines Stuttgart (FKFS), the potential for an estimation of vehicle side slip angle and yaw rate arising from online measurement of tire forces is evaluated. Investigations focus on how the vehicle state can be determined, if in addition to wheel speeds and steering angle the tire forces currently acting on the vehicle are known. Different estimation procedures based on inverse tire models, direct integration of vehicle accelerations and closed-loop-observer are discussed. The performance is tested with data from vehicle dynamics simulation.
Journal Article

New Motion Cueing Algorithm for Improved Evaluation of Vehicle Dynamics on a Driving Simulator

2017-03-28
2017-01-1566
In recent years, driving simulators have become a valuable tool in the automotive design and testing process. Yet, in the field of vehicle dynamics, most decisions are still based on test drives in real cars. One reason for this situation can be found in the fact that many driving simulators do not allow the driver to evaluate the handling qualities of a simulated vehicle. In a driving simulator, the motion cueing algorithm tries to represent the vehicle motion within the constrained motion envelope of the motion platform. By nature, this process leads to so called false cues where the motion of the platform is not in phase or moving in a different direction with respect to the vehicle motion. In a driving simulator with classical filter-based motion cueing, false cues make it considerably more difficult for the driver to rate vehicle dynamics.
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