Refine Your Search

Search Results

Viewing 1 to 2 of 2
Journal Article

Investigating Through Simulation the Mobility of Light Tracked Vehicles Operating on Discrete Granular Terrain

2013-04-08
2013-01-1191
This paper presents a computational framework for the physics-based simulation of light vehicles operating on discrete terrain. The focus is on characterizing through simulation the mobility of vehicles that weigh 1000 pounds or less, such as a reconnaissance robot. The terrain is considered to be deformable and is represented as a collection of bodies of spherical shape. The modeling stage relies on a novel formulation of the frictional contact problem that requires at each time step of the numerical simulation the solution of an optimization problem. The proposed computational framework, when run on ubiquitous Graphics Processing Unit (GPU) cards, allows the simulation of systems in which the terrain is represented by more than 0.5 million bodies leading to problems with more than one million degrees of freedom.
Technical Paper

An Abstract Multi-Rate Method for Vehicle Dynamics Simulation

2013-04-08
2013-01-1196
The design of vehicles increasingly challenges existing cost, weight, durability, and handling regimes. This challenge is further compounded by pressure to decrease or limit the duration of the design cycle. The simulation of vehicle dynamic behavior commonly applies just rigid, or better rigid and linear flexibility models to predict motions and determine load cases. However, as the boundaries of materials are pushed these are becoming insufficient to accurately predict behavior. Alternatively, complete nonlinear finite element representations of vehicle dynamics are always possible but are presently infeasible for the support of a single design under virtual test, not to mention several design iterations. To address these issues, a novel abstract multi-rate simulation method is outlined which is designed to exploit the richness of available model in the vehicle dynamics domain.
X