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Journal Article

Utilizing Team Productivity Models in the Selection of Space Exploration Teams

2013-09-17
2013-01-2082
The term “productivity” all too often has becomes a buzz-word, ultimately diminishing its perceived importance. However, productivity is the major concern of any team, and therefore must be defined to gain an appropriate understanding of how a system is actually working. Here, productivity means the level of contribution to the throughput of a system such as defined in the Theory of Constraints. In the field of space exploration, the throughput is the number of milestones of the mission accomplished as well as the potential survival during extreme events (due to failures or other unplanned events). For a time tasks were accomplished by expert individuals (e.g., an astronaut), but recently team structures have become the norm. It is clear that with increased mission complexity, “no single entity can have complete knowledge of or the abilities to handle all matters” [10].
Journal Article

Modeling Space Operations Systems Using SysML as to Enable Anomaly Detection

2015-09-15
2015-01-2388
Although a multitude of anomaly detection and fault isolation programs can be found in the research, there does not appear to be any work published on architectural templates that could take advantage of multiple programs and integrate them into the desired systems. More specifically, there is an absence of a methodological process for generating anomaly detection and fault isolation designs to either embed within new system concepts, or supplement existing schemes. This paper introduces a new approach based on systems engineering and the System Modeling Language (SysML). Preliminary concepts of the proposed approach are explained. In addition, a case study is also mentioned.
Journal Article

An Architecture for Monitoring and Anomaly Detection for Space Systems

2013-09-17
2013-01-2090
Complex aerospace engineering systems require innovative methods for performance monitoring and anomaly detection. The interface of a real-time data stream to a system for analysis, pattern recognition, and anomaly detection can require distributed system architectures and sophisticated custom programming. This paper presents a case study of a simplified interface between Programmable Logic Controller (PLC) real-time data output, signal processing, cloud computing, and tablet systems. The discussed approach consists of three parts: First, the connectivity of real-time data from PLCs to the signal processing algorithms, using standard communication technologies. Second, the interface of legacy routines, such as NASA's Inductive Monitoring System (IMS), with a hybrid signal processing system. Third, the connectivity and interaction of the signal processing system with a wireless and distributed tablet, (iPhone/iPad) in a hybrid system configuration using cloud computing.
Technical Paper

A Distributed Simulation of a Martian Fuel Production Facility

2017-09-19
2017-01-2022
The future of human exploration in the solar system is contingent on the ability to exploit resources in-situ to produce mission consumables. Specifically, it has become clear that the success of a manned mission to Mars will likely depend on fuel components created on the Martian surface. While several architectures for an unmanned fuel production surface facility on Mars exist in theory, a simulation of the performance and operation of these architectures has not been created. In this paper, the framework describing a simulation of one such architecture is defined. Within this architecture, each component of the base is implemented as a state machine, with the ability to communicate with other base elements as well as a supervisor. An environment supervisor is also created which governs low level aspects of the simulation such as movement and resource distribution, in addition to higher-level aspects such as location selection with respect to operations specific behavior.
Technical Paper

Stitching The Digital Thread, Creating The Product Digital Quilt

2023-03-07
2023-01-1016
The making of a quilt is an interesting process. Historically, a quilt is a canvas of work made from old pieces of cloth cut into squares or whatever shape that make a nice connected pattern and then stitched together. The quilt could be random pieces that is not related to each other. In most recent years and more common cases, a quilt is made of different pieces of patches that are connected and laid out in a special way to tell a story. Not only does it portray a story that is put together in a certain sequence, but it also stiches the pieces of the quilt into a nice and complete narrative. A story that one can understand just by looking at the quilt spread and unfolded. Much like the making of a quilt that has a story to tell, a Product Digital Quilt will tell the story of a product. The Digital Product Quilt replaces the conventional way of telling a product story. The traditional product story is a method that is serially connecting multiple product life cycle silos together.
Technical Paper

A Discrete-Event Simulation of the NASA Fuel Production Plant on Mars

2017-09-19
2017-01-2017
The National Aeronautics and Space Administration (NASA) is preparing for a manned mission to Mars to test the sustainment of civilization on the planet Mars. This research explores the requirements and feasibility of autonomously producing fuel on Mars for a return trip back to Earth. As a part of NASA’s initiative for a manned trip to Mars, our team’s work creates and analyzes the allocation of resources necessary in deploying a fuel station on this foreign soil. Previous research has addressed concerns with a number individual components of this mission such as power required for fuel station and tools; however, the interactions between these components and the effects they would have on the overall requirements for the fuel station are still unknown to NASA. By creating a baseline discrete-event simulation model in a simulation software environment, the research team has been able to simulate the fuel production process on Mars.
Technical Paper

Development of the Multi-Resolution Modeling Environment through Aircraft Scenarios

2018-10-30
2018-01-1923
Multi-Resolution Modeling (MRM) is one of the key technologies for building complex and large-scale simulations using legacy simulators. MRM has been developed continuously, especially in military fields. MRM plays a crucial role to describe the battlefield and gathering the desired information efficiently by linking various levels of resolution. The simulation models interact across different local and/or distance area networks using the High Level Architecture (HLA) regardless of their operating systems and hardware. The HLA is a standard architecture developed by the US Department of Defense (DoD) and is meant to create interoperability among different types of simulators. Therefore, MRM implementations are very dependent on Interoperability and Composability. This paper summarizes the definition of MRM-related terminology and proposes a basic form of MRM system using Commercial Off-The-Shelf (COTS) simulators and HLA.
Journal Article

Weapon Combat Effectiveness Analytics Using Big Data and Simulations: A Literature Review

2019-03-19
2019-01-1365
The Weapon Combat Effectiveness (WCE) analytics is very expensive, time-consuming, and dangerous in the real world because we have to create data from the real operations with a lot of people and weapons in the actual environment. The Modeling and Simulation (M&S) of many techniques are used for overcoming these limitations. Although the era of big data has emerged and achieved a great deal of success in a variety of fields, most of WCE research using the Defense Modeling and Simulation (DM&S) techniques studied have considered a lot of assumptions and limited scenarios without the help of big data technologies. Furthermore, WCE analytics using previous methodologies cannot help but get the bias results. This paper reviews and combines the basic knowledge for the new WCE analytics methodology using big data and M&S to overcome these problems of bias. Then this paper reviews the general overview of WCE, DM&S, and big data.
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