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Technical Paper

Numerical Investigation of the Aerodynamic Characteristics of a Missile Geometry at Mach 4

2024-06-01
2024-26-0443
The aim of this paper is to present a numerical analysis of high-speed flows over a missile geometry. The N1G missile has been selected for our study, which is subjected to a high-speed flow at Mach 4 over a range of Angle of attack (AoA) from 0° to 6°. The analysis has been conducted for a 3-dimensional missile model using ANSYS environment. The study contemplates to provide new insights into the missile aerodynamic performance which includes the coefficient of lift (CL) , coefficient of drag (CD) and coefficient of moment (CM) using computational fluid dynamics (CFD). As there is a lack of availability of data for missile geometry, such as free stream conditions and/or the experimental data for a given Mach number, this paper intends to provide a detailed analysis at Mach 4. As the technology is advancing, there is a need for high-speed weapons (missiles) with a good aerodynamic performance, which intern will benefit in reduction of fuel consumption.
Technical Paper

Terrain Streaming for Real-Time Vehicle Dynamics

2024-04-09
2024-01-2659
This paper describes an approach to integrating high-fidelity vehicle dynamics with a high-fidelity gaming engine, specifically with respect to terrain. The work is motivated by the experimental need to have both high-fidelity visual content with high-fidelity vehicle dynamics to drive a motion base simulator. To utilize a single source of terrain information, the problem requires the just-in-time sharing of terrain content between the gaming engine and the dynamics model. The solution is implemented as a client-server with the gaming engine acting as a stateless server and the dynamics acting as the client. The client is designed to actively maintain a locally cashed terrain grid around the vehicle and actively refresh it by polling the server in an on-demand mode of operation. The paper discusses the overall architecture, the protocol, the server, and the client designs. A practical implementation is described and shown to effectively function in real-time.
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