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Technical Paper

Embedded Software development and testing of Controller Area Network Gateways using Vector CANoe tool

2022-02-04
2021-36-0073
Studies regarding the automotive communication networks has been a fast-growing subject of research through automotive companies. One of the main issues during a vehicle network prototype development is the necessity of a programmed hardware for gateway modules. The gateway developed by an automotive supplier, usually implemented at an Electronic Control Unit (ECU), is one of the last remaining modules to have a software available because it needs to wait the message list completion of all ECUs prior to set up its own message list and network interfaces. This paper proposes a method to design and test Controlled Area Network (CAN) gateways using Vector CANoe software by developing ways to facilitate a scalable code production in CAPL scripts. Use cases will use gatewayed signals virtually validated prior to software deployment, along with codes proposals and common cases examples.
Technical Paper

Economic Impacts of Vehicle-to-Grid Technology implementation for the Consumers in Brazil

2022-02-04
2021-36-0068
This article aims to analyze the potential economic effects for consumers with the implementation of the Vehicle-to-Grid (V2G) and the Vehicle-to-Home (V2H) networks in Brazil. Nowdays, the usage of both technologies in Brazil are at a regulatory vacuum for both Battery Electric Vehicles (BEVs), Plug-in Hybrid Electric Vehicles (PHEVs) and Hybrid Electric Vehicles (HEVs). Usually, when a legislation lack occurs, the local OEMs adopt IECs (International Electrotechnical Commissions) and/or SAEs (Society of Automotive Engineers) reference international standards, such as SAE J1634 for range test.
Technical Paper

Mapping Methodology For Automated Browsing Of Vehicular Human-Machine Interface Object Trees

2021-03-26
2020-36-0144
This paper presents a decoupled solution for mapping and validating complex and dynamic user interfaces (UI). Creating unique and satisfying user experiences are becoming the focus of products whereas digital user interfaces are a big part of this delivery. This tendency is coming to complex real-time systems, thus, growing the need of a proper validation of digital UIs considering its intrinsic requirements and limitations. The previous framework that ran the touchscreen tests required changes in case of UI updates while the matrix-like structure proposed gives a correlation between all to all clickable objects thus mapping all possible pathways to the many different screens.
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