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Technical Paper

A Data-Driven Framework of Crash Scenario Typology Development for Child Vulnerable Road Users in the U.S.

2023-04-11
2023-01-0787
Motor vehicle crashes involving child Vulnerable Road Users (VRUs) remain a critical public health concern in the United States. While previous studies successfully utilized the crash scenario typology to examine traffic crashes, these studies focus on all types of motor vehicle crashes thus the method might not apply to VRU crashes. Therefore, to better understand the context and causes of child VRU crashes on the U.S. road, this paper proposes a multi-step framework to define crash scenario typology based on the Fatality Analysis Reporting System (FARS) and the Crash Report Sampling System (CRSS). A comprehensive examination of the data elements in FARS and CRSS was first conducted to determine elements that could facilitate crash scenario identification from a systematic perspective. A follow-up context description depicts the typical behavioral, environmental, and vehicular conditions associated with an identified crash scenario.
Technical Paper

In-Vehicle Occupant Head Tracking Using aLow-Cost Depth Camera

2018-04-03
2018-01-1172
Analyzing dynamic postures of vehicle occupants in various situations is valuable for improving occupant accommodation and safety. Accurate tracking of an occupant’s head is of particular importance because the head has a large range of motion, controls gaze, and may require special protection in dynamic events including crashes. Previous vehicle occupant posture studies have primarily used marker-based optical motion capture systems or multiple video cameras for tracking facial features or markers on the head. However, the former approach has limitations for collecting on-road data, and the latter is limited by requiring intensive manual postprocessing to obtain suitable accuracy. This paper presents an automated on-road head tracking method using a single Microsoft Kinect V2 sensor, which uses a time-of-flight measurement principle to obtain a 3D point cloud representing objects in the scene at approximately 30 Hz.
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