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Technical Paper

Motion Cueing Algorithm for a 9 DoF Driving Simulator: MPC with Linearized Actuator Constraints

2018-04-03
2018-01-0570
In times when automated driving is becoming increasingly relevant, dynamic simulators present an appropriate simulation environment to faithfully reproduce driving scenarios. A realistic replication of driving dynamics is an important criterion to immerse persons in the virtual environments provided by the simulator. Motion Cueing Algorithms (MCAs) compute the simulator’s control input, based on the motions of the simulated vehicle. The technical restrictions of the simulator’s actuators form the main limitation in the execution of these input commands. Typical dynamic simulators consist of a hexapod with six degrees of freedom (DoF) to reproduce the vehicle motion in all dimensions. Since its workspace dimensions are limited, significant improvements in motion capabilities can be achieved by expanding the simulator with redundant DoF by means of additional actuators.
Technical Paper

A Numerical Investigation of Dampening Dynamic Profiles for the Application in Transient Vehicle Thermal Management Simulations

2014-04-01
2014-01-0642
As computational methodologies become more integrated into industrial vehicle pre-development processes the potential for high transient vehicle thermal simulations is evident. This can also been seen in conjunction with the strong rise in computing power, which ultimately has supported many automotive manufactures in attempting non-steady simulation conditions. The following investigation aims at exploring an efficient means of utilizing the new rise in computing resources by resolving high time-dependent boundary conditions through a series of averaging methodologies. Through understanding the sensitivities associated with dynamic component temperature changes, optimised boundary conditions can be implemented to dampen irrelevant input frequencies whilst maintaining thermally critical velocity gradients.
Journal Article

An Innovative Approach to Race Track Simulations for Vehicle Thermal Management

2013-11-20
2013-01-9121
Within the pre-development phase of a vehicle validation process, the role of computational simulation is becoming increasingly prominent in efforts to ensure thermal safety. This gain in popularity has resulted from the cost and time advantages that simulation has compared to experimental testing. Additionally many of these early concepts cannot be validated through experimental means due to the lack of hardware, and must be evaluated via numerical methods. The Race Track Simulation (RTS) can be considered as the final frontier for vehicle thermal management techniques, and to date no coherent method has been published which provides an efficient means of numerically modeling the temperature behavior of components without the dependency on statistical experimental data.
Technical Paper

Aerodynamic Performance Assessment of BMW Validation Models using Computational Fluid Dynamics

2012-04-16
2012-01-0297
Aerodynamic performance assessment of automotive shapes is typically performed in wind tunnels. However, with the rapid progress in computer hardware technology and the maturity and accuracy of Computational Fluid Dynamics (CFD) software packages, evaluation of the production-level automotive shapes using a digital process has become a reality. As the time to market shrinks, automakers are adopting a digital design process for vehicle development. This has elevated the accuracy requirements on the flow simulation software, so that it can be used effectively in the production environment. Evaluation of aerodynamic performance covers prediction of the aerodynamic coefficients such as drag, lift, side force and also lift balance between the front and rear axle. Drag prediction accuracy is important for meeting fuel efficiency targets, prediction of front and rear lifts as well as side force and yawing moment are crucial for high speed handling.
Technical Paper

A Co-Simulation Environment for Virtual Prototyping of Ground Vehicles

2007-10-30
2007-01-4250
The use of virtual prototyping early in the design stage of a product has gained popularity due to reduced cost and time to market. The state of the art in vehicle simulation has reached a level where full vehicles are analyzed through simulation but major difficulties continue to be present in interfacing the vehicle model with accurate powertrain models and in developing adequate formulations for the contact between tire and terrain (specifically, scenarios such as tire sliding on ice and rolling on sand or other very deformable surfaces). The proposed work focuses on developing a ground vehicle simulation capability by combining several third party packages for vehicle simulation, tire simulation, and powertrain simulation. The long-term goal of this project consists in promoting the Digital Car idea through the development of a reliable and robust simulation capability that will enhance the understanding and control of off-road vehicle performance.
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