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Technical Paper

Estimating How Long In-Vehicle Tasks Take: Static Data for Distraction and Ease-of-Use Evaluations

2024-04-09
2024-01-2505
Often, when assessing the distraction or ease of use of an in-vehicle task (such as entering a destination using the street address method), the first question is “How long does the task take on average?” Engineers routinely resolve this question using computational models. For in-vehicle tasks, “how long” is estimated by summing times for the included task elements (e.g., decide what to do, press a button) from SAE Recommended Practice J2365 or now using new static (while parked) data presented here. Times for the occlusion conditions in J2365 and the NHTSA Distraction Guidelines can be determined using static data and Pettitt’s Method or Purucker’s Method. These first approximations are reasonable and can be determined quickly. The next question usually is “How likely is it that the task will exceed some limit?”
Technical Paper

Assessing Driver Distraction: Enhancements of the ISO 26022 Lane Change Task to Make its Difficulty Adjustable

2023-04-11
2023-01-0791
The Lane Change Task (LCT) provides a simple, scorable simulation of driving, and serves as a primary task in studies of driver distraction. It is widely accepted, but somewhat limited in functionality, a problem this project partially overcomes. In the Lane Change Task, subjects drive along a road with 3 lanes in the same direction. Periodically, signs appear, indicating in which of the 3 lanes the subject should drive, which changes from sign to sign. The software is plug-and-play for a current Windows computer with a Logitech steering/pedal assembly, even though the software was written 18 years ago. For each timestamp in a trial, the software records the steering wheel angle, speed, and x and y coordinates of the subject. A limitation of the LCT is that few characteristics of this useful software can be readily modified as only the executable code is available (on the ISO 26022 website), not the source code.
Journal Article

A Standard Set of Courses to Assess the Quality of Driving Off-Road Combat Vehicles

2023-04-11
2023-01-0114
Making manned and remotely-controlled wheeled and tracked vehicles easier to drive, especially off-road, is of great interest to the U.S. Army. If vehicles are easier to drive (especially closed hatch) or if they are driven autonomously, then drivers could perform additional tasks (e.g., operating weapons or communication systems), leading to reduced crew sizes. Further, poorly driven vehicles are more likely to get stuck, roll over, or encounter mines or improvised explosive devices, whereby the vehicle can no longer perform its mission and crew member safety is jeopardized. HMI technology and systems to support human drivers (e.g., autonomous driving systems, in-vehicle monitors or head-mounted displays, various control devices (including game controllers), navigation and route-planning systems) need to be evaluated, which traditionally occurs in mission-specific (and incomparable) evaluations.
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