This course will introduce participants to industry best practices for real-world aviation cyber-security risk-assessment, development & assurance. Participants will learn the information necessary to help minimize DO-326/ED-202-set compliance risks and costs, while also optimizing cyber-security levels for the development, deployment and in-service phases Topics such as aircraft security aspects of safety, systems-approach to security, security planning, the airworthiness security process, and security effectiveness assurance will be covered.
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This paper describes an approach to integrating high-fidelity vehicle dynamics with a high-fidelity gaming engine, specifically with respect to terrain. The work is motivated by the experimental need to have both high-fidelity visual content with high-fidelity vehicle dynamics to drive a motion base simulator. To utilize a single source of terrain information, the problem requires the just-in-time sharing of terrain content between the gaming engine and the dynamics model. The solution is implemented as a client-server with the gaming engine acting as a stateless server and the dynamics acting as the client. The client is designed to actively maintain a locally cashed terrain grid around the vehicle and actively refresh it by polling the server in an on-demand mode of operation. The paper discusses the overall architecture, the protocol, the server, and the client designs. A practical implementation is described and shown to effectively function in real-time.