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Technical Paper

Effects of Seat and Sitter Dimensions on Pressure Distribution in Automotive Seats

2017-03-28
2017-01-1390
Seat fit is characterized by the spatial relationship between the seat and the vehicle occupant’s body. Seat surface pressure distribution is one of the best available quantitative measures of this relationship. However, the relationships between sitter attributes, pressure, and seat fit have not been well established. The objective of this study is to model seat pressure distribution as a function of the dimensions of the seat and the occupant’s body. A laboratory study was conducted using 12 production driver seats from passenger vehicles and light trucks. Thirty-eight men and women sat in each seat in a driving mockup. Seat surface pressure distribution was measured on the seatback and cushion. Relevant anthropometric dimensions were recorded for each participant and standardized dimensions based on SAE J2732 (2008) were acquired for each test seat.
Journal Article

Development of a Methodology for Simulating Seat Back Interaction Using Realistic Body Contours

2013-04-08
2013-01-0452
Seat comfort is driven in part by the fit between the sitter and seat. Traditional anthropometric data provide little information about the size and shape of the torso that can be used for backrest design. This study introduces a methodology for using three-dimensional computer models of the human torso based on a statistical analysis of body shapes for conducting automated fit assessments. Surface scan data from 296 men and 417 women in a seated posture were analyzed to create a body shape model that can be adjusted to a range of statures, body shape, and postures spanning those typical of vehicle occupants. Finite-element models of two auto seat surface were created, along with custom software that generates body models and postures them in the seat. A simple simulation technique was developed to rapidly assess the fit of the torso relative to the seat back.
Journal Article

Distribution of Belt Anchorage Locations in the Second Row of Passenger Cars and Light Trucks

2013-04-08
2013-01-1157
Seat belt anchorage locations have a strong effect on occupant protection. Federal Motor Vehicle Safety Standard (FMVSS) 210 specifies requirements for the layout of the anchorages relative to the seating reference point and seat back angle established by the SAE J826 H-point manikin. Sled testing and computational simulation has established that belt anchorage locations have a strong effect on occupant kinematics, particularly for child occupants using the belt as their primary restraint. As part of a larger study of vehicle geometry, the locations of the anchorage points in the second-row, outboard seating positions of 83 passenger cars and light trucks with a median model year of 2005 were measured. The lower anchorage locations spanned the entire range of lap belt angles permissible under FMVSS 210 and the upper anchorages (D-ring locations) were distributed widely as well.
Journal Article

An Eyellipse for Rear Seats with Fixed Seat Back Angles

2011-04-12
2011-01-0596
This paper describes the development of the fixed seat eyellipse in the October 2008 revision of SAE Recommended Practice J941. The eye locations of 23 men and women with a wide range of stature were recorded as they sat in each of three second-row bench seats in a laboratory mockup. Testing was conducted at 19-, 23-, and 27-degree seat back angles. Regression analysis demonstrated that passenger eye location was significantly affected by stature and by seat back angle. The regression results were used to develop an elliptical approximation of the distribution of adult passenger eye locations, applying a methodology previously used to develop the driver eyellipse in SAE J941-2002.
Technical Paper

Modeling Ascending and Descending Stairs Using the Human Motion Simulation Framework

2009-06-09
2009-01-2282
The Human Motion Simulation Framework (Framework) is a hierarchical set of algorithms for predicting and analyzing task-oriented human motion. The Framework was developed to improve the performance of commercial human modeling software by increasing the accuracy of predicted motions and the speed of generating simulations. This paper presents the addition of stair ascending and descending to the Transition Stepping and Timing (Transit) model, a component of the Framework that predicts gait and acyclic stepping.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

2009-06-09
2009-01-2284
The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Technical Paper

Simulating Complex Automotive Assembly Tasks using the HUMOSIM Framework

2009-06-09
2009-01-2279
Efficient methods for simulating operators performing part handling tasks in manufacturing plants are needed. The simulation of part handling motions is an important step towards the implementation of virtual manufacturing for the purpose of improving worker productivity and reducing injuries in the workplace. However, industrial assembly tasks are often complex and involve multiple interactions between workers and their environment. The purpose of this paper is to present a series of industrial simulations using the Human Motion Simulation Framework developed at the University of Michigan. Three automotive assembly operations spanning scenarios, such as small and large parts, tool use, walking, re-grasping, reaching inside a vehicle, etc. were selected.
Technical Paper

Modeling Vehicle Ingress and Egress Using the Human Motion Simulation Framework

2008-06-17
2008-01-1896
The ease of getting into and out of passenger cars and light trucks is a critical component of customer acceptance and product differentiation. In commercial vehicles, the health and safety of drivers is affected by the design of the steps and handholds they use to get into and out of the cab. Ingress/egress assessment appears to represent a substantial application opportunity for digital human models. The complexity of the design space and the range of possible biomechanical and subjective measures of interest mean that developing useful empirical models is difficult, requiring large-scale subject testing with physical mockups. Yet, ingress and egress motions are complex and strongly affected by the geometric constraints and driver attributes, posing substantial challenges in creating meaningful simulations using figure models.
Technical Paper

Standing Reach Envelopes Incorporating Anthropometric Variance and Postural Cost

2007-06-12
2007-01-2482
Standing reach envelopes are important tools for the design of industrial and vehicle environments. Previous work in this area has focussed on manikin-based (where a few manikins are used to simulate individuals reaching within the region of interest) and population-based (where data are gathered on many individuals reaching in a constrained environment) approaches. Each of these methods has merits and shortfalls. The current work bridges the manikin- and population-based approaches to assessing reach by creating population models using kinematic simulation techniques driven by anthropometric data. The approach takes into account body dimensions, balance, and postural cost to create continuous models that can be used to assess designs with respect to both maximal and submaximal reaches. Cost is quantified as the degree to which the torso is involved in the reach, since the inclination of the torso is a good measure of lower-back load and may be related to subjective reach difficulty.
Technical Paper

An Integrated Model of Gait and Transition Stepping for Simulation of Industrial Workcell Tasks

2007-06-12
2007-01-2478
Industrial tasks performed by standing workers are among those most commonly simulated using digital human models. Workers often walk, turn, and take acyclic steps as they perform these tasks. Current h uman modeling tools lack the capability to simulate these whole body motions accurately. Most models simulate walking by replaying joint angle trajectories corresponding to a general gait pattern. Turning is simulated poorly if at all, and violations of kinematic constraints between the feet and ground are common. Moreover, current models do not accurately predict foot placement with respect to loads and other hand targets, diminishing the utility of the associated ergonomic analyses. A new approach to simulating stepping and walking in task-oriented activities is proposed. Foot placements and motions are predicted from operator and task characteristics using empirical models derived from laboratory data and validated using field data from an auto assembly plant.
Technical Paper

The Virtual Driver: Integrating Task Planning and Cognitive Simulation with Human Movement Models

2007-04-16
2007-01-1766
Digital human modeling has traditionally focused on the physical aspects of humans and the environments in which they operate. As the field moves towards modeling dynamic and more complex tasks, cognitive and perceptual aspects of the human's performance need to be considered. Cognitive modeling of complex tasks such as driving has commonly avoided the complexity of physical simulation of the human, distilling motor performance to motion execution times. To create a more powerful and flexible approach to the modeling of human/machine interaction, we have integrated a physical architecture of human motion (the Human Motion Simulation Ergonomics Framework—HUMOSIM) with a computational cognitive architecture (the Queueing network model human processor—QN–MHP). The new system combines the features of the two separate architectures and provides new capabilities that emerge from their integration.
Technical Paper

The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis

2006-07-04
2006-01-2365
The potential of digital human modeling to improve the design of products and workspaces has been limited by the time-consuming manual manipulation of figures that is required to perform simulations. Moreover, the inaccuracies in posture and motion that result from manual procedures compromise the fidelity of the resulting analyses. This paper presents a new approach to the control of human figure models and the analysis of simulated tasks. The new methods are embodied in an algorithmic framework developed in the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. The framework consists of an interconnected, hierarchical set of posture and motion modules that control aspects of human behavior, such as gaze or upper-extremity motion. Analysis modules, addressing issues such as shoulder stress and balance, are integrated into the framework.
Technical Paper

Comparison of Child Body Dimensions with Rear Seat Geometry

2006-04-03
2006-01-1142
Children who are too large for harness restraints but too small to obtain good restraint from a vehicle seatbelt alone should be seated in a belt-positioning booster. Boosters have been shown to significantly reduce abdominal injuries caused by seatbelts. This effectiveness may be due in part to the fact that boosters reduce the effective seat cushion length, allowing children to sit more comfortably without slouching. NHTSA recommends that children who do not use harness restraints use boosters until they are at least 145 cm tall. In this paper, data from several sources were combined to assess how well children fit on rear seat cushions. Data from NASS-GES were analyzed to determine the age distribution of rear-seat occupants. Anthropometric data from several sources were analyzed to determine the distribution of buttock-popliteal length, a measure of thigh length that is a key determinant of seat fit, as a function of age and gender.
Technical Paper

A New Database of Child Anthropometry and Seated Posture for Automotive Safety Applications

2005-04-11
2005-01-1837
This paper presents a laboratory study of body dimensions, seated posture, and seatbelt fit for children weighing from 40 to 100 lb (18 to 45 kg). Sixty-two boys and girls were measured in three vehicle seats with and without each of three belt-positioning boosters. In addition to standard anthropometric measurements, three-dimensional body landmark locations were recorded with a coordinate digitizer in sitter-selected and standardized postures. This new database quantifies the vehicle-seated postures of children and provides quantitative evidence of the effects of belt-positioning boosters on belt fit. The data will provide guidance for child restraint design, crash dummy development, and crash dummy positioning procedures.
Technical Paper

Torso Kinematics in Seated Reaches

2004-06-15
2004-01-2176
Simulations of humans performing seated reaches require accurate descriptions of the movements of the body segments that make up the torso. Data to generate such simulations were obtained in a laboratory study using industrial, auto, and truck seats. Twelve men and women reached to push-button targets located throughout their right-hand reach envelopes as their movements were recorded using an electromagnetic tracking system. The data illustrate complex patterns of motion that depend on target location and shoulder range of motion. Pelvis motion contributes substantially to seated reach capability. On padded seats, the effective center of rotation of the pelvis is often within the seat cushion below the pelvis rather than at the hips. Lumbar spine motions differ markedly depending on the location of the target. A categorization of reach targets into four zones differentiated by torso kinematics is proposed.
Technical Paper

Assessing the Validity of Kinematically Generated Reach Envelopes for Simulations of Vehicle Operators

2003-06-17
2003-01-2216
Assessments of reach capability using human figure models are commonly performed by exercising each joint of a kinematic chain, terminating in the hand, through the associated ranges of motion. The result is a reach envelope determined entirely by the segment lengths, joint degrees of freedom, and joint ranges of motion. In this paper, the validity of this approach is assessed by comparing the reach envelopes obtained by this method to those obtained in a laboratory study of men and women. Figures were created in the Jack human modeling software to represent the kinematic linkages of participants in the laboratory study. Maximum reach was predicted using the software's kinematic reach-envelope generation methods and by interactive manipulation. Predictions were compared to maximum reach envelopes obtained experimentally. The findings indicate that several changes to the normal procedures for obtaining maximum reach envelopes for seated tasks are needed.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

A New Approach to Modeling Driver Reach

2003-03-03
2003-01-0587
The reach capability of drivers is currently represented in vehicle design practice in two ways. The SAE Recommended Practice J287 presents maximum reach capability surfaces for selected percentiles of a generic driving population. Driver reach is also simulated using digital human figure models. In typical applications, a family of figure models that span a large range of the target driver population with respect to body dimensions is positioned within a digital mockup of the driver's workstation. The articulated segments of the figure model are exercised to simulate reaching motions and driver capabilities are calculated from the constraints of the kinematic model. Both of these current methods for representing driver reach are substantially limited. The J287 surfaces are not configurable for population characteristics, do not provide the user with the ability to adjust accommodation percentiles, and do not provide any guidance on the difficulty of reaches that are attainable.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

A Method for Measuring the Field of View in Vehicle Mirrors

2003-03-03
2003-01-0297
A new method is presented for physically measuring drivers' field of view in rearview mirrors. A portable coordinate measurement apparatus (FARO Arm) is used to measure the mirror locations, contours, and curvature. Measurements of the driver's head and eye locations while looking into each mirror are also made. Raytracing is used to map the two- or three-dimensional field of view in each mirror. The method differentiates between monocular, binocular, and ambinocular fields of view, and can account for head movements. This method has been applied to passenger cars, light trucks, and heavy trucks to document how drivers aim their mirrors during normal use.
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