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Technical Paper

GPU-based High Performance Parallel Simulation of Tracked Vehicle Operating on Granular Terrain

2010-04-12
2010-01-0650
This contribution demonstrates the use of high performance computing, specifically Graphics Processing Unit (GPU) based computing, for the simulation of tracked ground vehicles. The work closes a gap in physics based simulation related to the inability to accurately characterize the 3D mobility of tracked vehicles on granular terrains (sand and/or gravel). The problem of tracked vehicle mobility on granular material is approached using a discrete element method that accounts for the interaction between the track and each discrete particle in the terrain. This continuum approach captures the dynamics of systems with more than 1,000,000 bodies interacting simultaneously. Two factors render the approach feasible. First, the frictional contact problem between the terrain and the vehicle draws on a convex optimization methodology in which the solution becomes the first order optimality condition of a cone complementarity problem.
Journal Article

A Physics-Based Vehicle/Terrain Interaction Model for Soft Soil Off-Road Vehicle Simulations

2012-04-16
2012-01-0767
In the context of off-road vehicle simulations, deformable terrain models mostly fall into three categories: simple visualization of the deformed terrain only, use of empirical relationships for the deformation, or finite/discrete element approaches for the terrain. A real-time vehicle dynamics simulation with a physics-based tire model (brush, ring or beam-based models) requires a terrain model that accurately reflects the deformation and response of the soil to all possible inputs of the tire in order to correctly simulate the response of the vehicle. The real-time requirement makes complex finite/discrete element approaches unfeasible, and the use of a ring or beam -based tire model excludes purely empirical terrain models. We present the development of a three-dimensional vehicle/terrain interaction model which is comprised of a tire and deformable terrain model to be used with a real-time vehicle dynamics simulator.
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