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Journal Article

Utilizing Team Productivity Models in the Selection of Space Exploration Teams

2013-09-17
2013-01-2082
The term “productivity” all too often has becomes a buzz-word, ultimately diminishing its perceived importance. However, productivity is the major concern of any team, and therefore must be defined to gain an appropriate understanding of how a system is actually working. Here, productivity means the level of contribution to the throughput of a system such as defined in the Theory of Constraints. In the field of space exploration, the throughput is the number of milestones of the mission accomplished as well as the potential survival during extreme events (due to failures or other unplanned events). For a time tasks were accomplished by expert individuals (e.g., an astronaut), but recently team structures have become the norm. It is clear that with increased mission complexity, “no single entity can have complete knowledge of or the abilities to handle all matters” [10].
Journal Article

ℒ1 Adaptive Flutter Suppression Control Strategy for Highly Flexible Structure

2013-09-17
2013-01-2263
The aim of this work is to apply an innovative adaptive ℒ1 techniques to control flutter phenomena affecting highly flexible wings and to evaluate the efficiency of this control algorithm and architecture by performing the following tasks: i) adaptation and analysis of an existing simplified nonlinear plunging/pitching 2D aeroelastic model accounting for structural nonlinearities and a quasi-steady aerodynamics capable of describing flutter and post-flutter limit cycle oscillations, ii) implement the ℒ1 adaptive control on the developed aeroelastic system to perform initial control testing and evaluate the sensitivity to system parameters, and iii) perform model validation and calibration by comparing the performance of the proposed control strategy with an adaptive back-stepping algorithm. The effectiveness and robustness of the ℒ1 adaptive control in flutter and post-flutter suppression is demonstrated.
Technical Paper

Dynamic Object Map Based Architecture for Robust CVS Systems

2020-04-14
2020-01-0084
Connected and Autonomous Vehicles (CAV) rely on information obtained from sensors and communication to make decisions. In a Cooperative Vehicle Safety (CVS) system, information from remote vehicles (RV) is available at the host vehicle (HV) through the wireless network. Safety applications such as crash warning algorithms use this information to estimate the RV and HV states. However, this information is uncertain and sparse due to communication losses, limitations of communication protocols in high congestion scenarios, and perception errors caused by sensor limitations. In this paper we present a novel approach to improve the robustness of the CVS systems, by proposing an architecture that divide application and information/perception subsystems and a novel prediction method based on non-parametric Bayesian inference to mitigate the detrimental effect of data loss on the performance of safety applications.
Journal Article

An Architecture for Monitoring and Anomaly Detection for Space Systems

2013-09-17
2013-01-2090
Complex aerospace engineering systems require innovative methods for performance monitoring and anomaly detection. The interface of a real-time data stream to a system for analysis, pattern recognition, and anomaly detection can require distributed system architectures and sophisticated custom programming. This paper presents a case study of a simplified interface between Programmable Logic Controller (PLC) real-time data output, signal processing, cloud computing, and tablet systems. The discussed approach consists of three parts: First, the connectivity of real-time data from PLCs to the signal processing algorithms, using standard communication technologies. Second, the interface of legacy routines, such as NASA's Inductive Monitoring System (IMS), with a hybrid signal processing system. Third, the connectivity and interaction of the signal processing system with a wireless and distributed tablet, (iPhone/iPad) in a hybrid system configuration using cloud computing.
Technical Paper

Statistical Process Control and Design of Experiment Process Improvement Methods for the Powertrain Laboratory

2003-10-27
2003-01-3208
The application of Statistical Process Control and Design of Experiment methods in the research laboratory can lead to significant gains in the Powertrain development process. Empirical methods such as Design of Experiments, Regression, and Neural Network techniques can be applied to help researchers gain better understanding of the cause and effect relationships of emission, alternative fuel source, performance, fuel economy, and engine management system - calibration studies. The use of these empirical modeling techniques along with model based Genetic Algorithm, Gradient, or Constraint based solution search methods will help identify the “process settings” that improve fuel economy, improve performance, and reduce pollutants. Since empirical methods are fundamentally based on the acquired test data, it is vitally important that the laboratory measurements are repeatable, consistent, and void of sources of variance that have a significant effect on the acquired test data.
Technical Paper

A Distributed Simulation of a Martian Fuel Production Facility

2017-09-19
2017-01-2022
The future of human exploration in the solar system is contingent on the ability to exploit resources in-situ to produce mission consumables. Specifically, it has become clear that the success of a manned mission to Mars will likely depend on fuel components created on the Martian surface. While several architectures for an unmanned fuel production surface facility on Mars exist in theory, a simulation of the performance and operation of these architectures has not been created. In this paper, the framework describing a simulation of one such architecture is defined. Within this architecture, each component of the base is implemented as a state machine, with the ability to communicate with other base elements as well as a supervisor. An environment supervisor is also created which governs low level aspects of the simulation such as movement and resource distribution, in addition to higher-level aspects such as location selection with respect to operations specific behavior.
Technical Paper

A Distributed Environment for Analysis of Events Related to Range Safety

2004-11-02
2004-01-3095
This paper features a distributed environment and the steps taken to incorporate the Virtual Range model into the Virtual Test Bed (VTB) infrastructure. The VTB is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The High-Level Architecture (HLA) is the main environment. The VTB/HLA implementation described here represents different systems that interact in the simulation of a Space Shuttle liftoff. An example implementation displays the collaboration of a simplified version of the Space Shuttle Simulation Model and a simulation of the Launch Scrub Evaluation Model.
Technical Paper

A Distributed Environment for Spaceports

2004-11-02
2004-01-3094
This paper describes the development of a distributed environment for spaceport simulation modeling. This distributed environment is the result of the applications of the High-Level Architecture (HLA) and integration frameworks based on software agents and XML. This distributed environment is called the Virtual Test Bed (VTB). A distributed environment is needed due to the nature of the different models needed to represent a spaceport. This paper provides two case studies: one related to the translation of a model from its native environment and the other one related to the integration of real-time weather.
Technical Paper

A Discrete-Event Simulation of the NASA Fuel Production Plant on Mars

2017-09-19
2017-01-2017
The National Aeronautics and Space Administration (NASA) is preparing for a manned mission to Mars to test the sustainment of civilization on the planet Mars. This research explores the requirements and feasibility of autonomously producing fuel on Mars for a return trip back to Earth. As a part of NASA’s initiative for a manned trip to Mars, our team’s work creates and analyzes the allocation of resources necessary in deploying a fuel station on this foreign soil. Previous research has addressed concerns with a number individual components of this mission such as power required for fuel station and tools; however, the interactions between these components and the effects they would have on the overall requirements for the fuel station are still unknown to NASA. By creating a baseline discrete-event simulation model in a simulation software environment, the research team has been able to simulate the fuel production process on Mars.
Technical Paper

Simulation Optimization of the NASA Mars Fuel In-Situ Resource Utilization and Its Infrastructure

2018-10-30
2018-01-1963
The National Aeronautics and Space Administration’s (NASA) current objectives include expanding space exploration and planning a manned expedition to Mars. In order to meet the latter objective, it is imperative that humans generate their own products by harnessing space resources, a process referred to as In-Situ Resource Utilization (ISRU). ISRU will enable NASA to reduce both payload mass and mission cost by reducing the number of consumables required to be launched from Earth. The discrete-event simulation discussed focuses primarily on one ISRU system, the production of fuel for a return trip to Earth by utilizing Mar’s atmosphere and regolith. This ISRU system primarily uses autonomous rovers for exploration, excavation, processing of Mar’s regolith to produce fuel, and disposal of the processed regolith. This study explores individual rover and component requirements including rover speeds, travel distances, functional periods, charging, and maintenance times.
Technical Paper

The Distributed Simulation of Intelligent Terrain Exploration

2018-10-30
2018-01-1915
In this study we consider the coordinated exploration of an unfamiliar Martian landscape by a swarm of small autonomous rovers, called Swarmies, simulated in a distributed setting. With a sustainable program of return missions to and from Mars in mind, the goal of said exploration is to efficiently prospect the terrain for water meant to be gathered and then utilized in the production of rocket fuel. The rovers are tasked with relaying relevant data to a home base that is responsible for maintaining a mining schedule for an arbitrarily large group of rovers extracting water-rich regolith. For this reason, it is crucial that the participants maintain a wireless connection with one another and with the base throughout the entire process. We describe the architecture of our simulation which is composed of HLA-compliant components that are visualized via the Distributed Observer Network tool developed by NASA.
Technical Paper

Development of the Multi-Resolution Modeling Environment through Aircraft Scenarios

2018-10-30
2018-01-1923
Multi-Resolution Modeling (MRM) is one of the key technologies for building complex and large-scale simulations using legacy simulators. MRM has been developed continuously, especially in military fields. MRM plays a crucial role to describe the battlefield and gathering the desired information efficiently by linking various levels of resolution. The simulation models interact across different local and/or distance area networks using the High Level Architecture (HLA) regardless of their operating systems and hardware. The HLA is a standard architecture developed by the US Department of Defense (DoD) and is meant to create interoperability among different types of simulators. Therefore, MRM implementations are very dependent on Interoperability and Composability. This paper summarizes the definition of MRM-related terminology and proposes a basic form of MRM system using Commercial Off-The-Shelf (COTS) simulators and HLA.
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