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Technical Paper

A Vehicle Model Architecture for Vehicle System Control Design

2003-03-03
2003-01-0092
A robust Vehicle Model Architecture (VMA) has been developed to support model-based Vehicle System Control (VSC) design work and, in general, model-based vehicle system engineering activities. It is based on a logical breakdown of the vehicle into key subsystems with supporting bus infrastructure for distribution of signals between subsystems. Primary physical interfaces between the top level subsystems have been defined. Subsystem models that comply with these interfaces can be easily plugged into the architecture for complete simulation of vehicle systems. The VMA encourages model re-use and sharing between project teams and, furthermore, removes key obstacles to sharing of models with suppliers.
Technical Paper

Using Machine Learning to Guide Simulations Over Unique Samples from Trip Profiles

2018-04-03
2018-01-1202
Electric vehicles are highly sensitive to variations in environmental factors (like temperature, drive style, grade, etc.). The distribution of real-world range of electric vehicles due to these environmental factors is an important consideration in target setting. This distribution can be obtained by running several simulations of an electric vehicle for a number of high-frequency velocity, grade, and temperature real-world trip profiles. However, in order to speed up simulation time, a unique set of drive profiles that represent the entire real-world data set needs to be developed. In this study, we consider 40,000 unique velocity and grade profiles from various real-world applications in EU. We generate metadata that describes these profiles using trip descriptor variables. Due to the large number of descriptor variables when considering second order effects, we normalize each descriptor and use principal component analysis to reduce the dimensions of our dataset to six components.
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