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Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Development of Active Human Response Model to Ride Motion

2006-07-04
2006-01-2363
Vehicle ride motion produces a dynamic response of the seated operator, which disturbs the intended fingertip trajectory during reach activities. This perturbation induces deviations that must be corrected to successfully complete the reach. Visual and/or proprioceptive information are necessary to detect these deviations and provide feedback to the controller of the neuromuscular system. In an attempt to predict movement alterations and adjustments under whole body vibration exposure, a trajectory planning and feedback controller was developed using split sample data from a series of reaching experiments on a six degree of freedom motion platform.
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