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Technical Paper

Cooperative Collision Avoidance in a Connected Vehicle Environment

2019-04-02
2019-01-0488
Connected vehicle (CV) technology is among the most heavily researched areas in both the academia and industry. The vehicle to vehicle (V2V), vehicle to infrastructure (V2I) and vehicle to pedestrian (V2P) communication capabilities enable critical situational awareness. In some cases, these vehicle communication safety capabilities can overcome the shortcomings of other sensor safety capabilities because of external conditions such as 'No Line of Sight' (NLOS) or very harsh weather conditions. Connected vehicles will help cities and states reduce traffic congestion, improve fuel efficiency and improve the safety of the vehicles and pedestrians. On the road, cars will be able to communicate with one another, automatically transmitting data such as speed, position, and direction, and send alerts to each other if a crash seems imminent. The main focus of this paper is the implementation of Cooperative Collision Avoidance (CCA) for connected vehicles.
Technical Paper

Use of Hardware in the Loop (HIL) Simulation for Developing Connected Autonomous Vehicle (CAV) Applications

2019-04-02
2019-01-1063
Many smart cities and car manufacturers have been investing in Vehicle to Infrastructure (V2I) applications by integrating the Dedicated Short-Range Communication (DSRC) technology to improve the fuel economy, safety, and ride comfort for the end users. For example, Columbus, OH, USA is placing DSRC Road Side Units (RSU) to the traffic lights which will publish traffic light Signal Phase and Timing (SPaT) information. With DSRC On Board Unit (OBU) equipped vehicles, people will start benefiting from this technology. In this paper, to accelerate the V2I application development for Connected and Autonomous Vehicles (CAV), a Hardware in the Loop (HIL) simulator with DSRC RSU and OBU is presented. The developed HIL simulator environment is employed to implement, develop and evaluate V2I connected vehicle applications in a fast, safe and cost-effective manner.
Technical Paper

Simulation Framework for Testing Autonomous Vehicles in a School for the Blind Campus

2021-04-06
2021-01-0118
With the advent of increasing autonomous vehicles on public roads, the safety of vulnerable road users such as pedestrians, cyclists, etc. has never been more important. These especially include Blind or Visually Impaired (BVI) pedestrians who face difficulty in making confident decisions in road crossings without the help of accessible pedestrian signals (APS). This paper addresses some of the safety measures that can be taken to improve and assess the safety of BVI pedestrians in a controlled environment like a BVI school campus where autonomous vehicles are operated. The majority of research on autonomous vehicle safety does not consider the edge cases of encounters with BVI pedestrians. Based on this motivation, requirements and characteristics of Non-BVI and BVI pedestrians have been stated along with the motion models used to predict their future movements. Existing tools based on Bayesian multi-model filters were used for pedestrian tracking and motion predictions.
Technical Paper

Vehicle-in-Virtual-Environment Method for ADAS and Connected and Automated Driving Function Development, Demonstration and Evaluation

2024-04-09
2024-01-1967
The current approach for new Advanced Driver Assistance System (ADAS) and Connected and Automated Driving (CAD) function development involves a significant amount of public road testing which is inefficient due to the number miles that need to be driven for rare and extreme events to take place, thereby being very costly also, and unsafe as the rest of the road users become involuntary test subjects. A new development, evaluation and demonstration method for safe, efficient, and repeatable development, demonstration and evaluation of ADAS and CAD functions called Vehicle-in-Virtual –Environment (VVE) was recently introduced as a solution to this problem. The vehicle is operated in a large, empty, and flat area during VVE while its localization and perception sensor data is fed from the virtual environment with other traffic and rare and extreme events being generated as needed.
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