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Technical Paper

Starship Life Support

2009-07-12
2009-01-2466
The design and mass cost of a starship and its life support system are investigated. The mission plan for a multigenerationai interstellar voyage to colonize a new planet is used to describe the starship design, including the crew habitat, accommodations, and life support. Cost is reduced if a small crew travels slowly and lands with minimal equipment. The first human interstellar colonization voyage will probably travel about 10 light years and last hundreds of years. The required travel velocity is achievable by nuclear propulsion using near future technology. To minimize mission mass, the entire starship would not decelerate at the destination. Only small descent vehicles would land on the destination planet. The most mass efficient colonization program would use colonizing crews of only a few dozen. Highly reliable life support can be achieved by providing selected spares and full replacement systems.
Technical Paper

Risk Management for Space Human Support Research and Technology

2005-07-11
2005-01-3009
NASA requires continuous risk management for all programs and projects. The risk management process identifies risks, analyzes their impact, prioritizes them, develops and carries out plans to mitigate or accept them, tracks risks and mitigation plans, and communicates and documents risk information. Project risk management is driven by the project goal and is performed by the entire team. Risk management begins early in the formulation phase with initial risk identification and development of a risk management plan and continues throughout the project life cycle. This paper describes a risk management approach that is suggested for use in NASA's Human Support Research and Technology (HSRT).
Technical Paper

Project Selection for NASA's R&D Programs

2005-07-11
2005-01-2916
The purpose of NASA's Research and Development (R&D) programs is to provide advanced human support technologies for the Exploration Systems Mission Directorate (ESMD). The new technologies must be sufficiently attractive and proven to be selectable for future missions. This requires identifying promising candidate technologies and advancing them in technology readiness until they are likely options for flight. The R&D programs must select an array of technology development projects, manage them, and either terminate or continue them, so as to maximize the delivered number of potentially usable advanced human support technologies. This paper proposes an effective project selection methodology to help manage NASA R&D project portfolios.
Technical Paper

Mars Transit Life Support

2007-07-09
2007-01-3160
This paper considers the design of a life support system for transit to Mars and return to Earth. Because of the extremely high cost of launching mass to Mars, the Mars transit life support system must minimize the amount of oxygen, water, and food transported. The three basic ways to provide life support are to directly supply all oxygen and water, or to recycle them using physicochemical equipment, or to produce them incidentally while growing food using crop plants. Comparing the costs of these three approaches shows that physicochemical recycling of oxygen and water is least costly for a Mars transit mission. The long mission duration also requires that the Mars transit life support system have high reliability and maintainability. Mars transit life support cannot make use of planetary resources or gravity. It should be tested in space on the International Space Station (ISS).
Technical Paper

Integrated Systems Testing of Spacecraft

2007-07-09
2007-01-3144
How much integrated system level test should be performed on a spacecraft before it is launched? Although sometimes system test is minimized, experience shows that systems level testing should be thorough and complete. Reducing subsystem testing is a less dangerous way to save cost, since it risks finding problems later in system test, while cutting systems test risks finding them even later on orbit. Human-rated spacecraft test planning is informal, subjective, and inconsistent, and its extent is often determined by the decision maker's risk tolerance, decision-making style, and long-term or short-term view. Decisions on what to test should be guided by an overall mission cost-benefit analysis, similar to the risk analysis used to guide development efforts.
Technical Paper

Design Rules for Space Life Support Systems

2003-07-07
2003-01-2356
This paper describes engineering rules of thumb for life support system design. One general design rule is that the longer the mission, the more the life support system should use regenerable technologies and recycling. A more specific rule is that, if plants supply more than about half the food, the plants will provide all the oxygen needed by the crew. There are many such design rules that can help in planning the analysis of life support systems or in assessing design concepts. These rules typically describe the results of steady state, “back of the envelope,” trade-off calculations. They are useful in suggesting plausible candidate life support system designs or approaches. Life support system engineers should consider the basic design rules and make quick steady state calculations as a guide before doing detailed design.
Technical Paper

Breakeven Mission Durations for Physicochemical Recycling to Replace Direct Supply Life Support

2007-07-09
2007-01-3221
The least expensive life support for brief human missions is direct supply of all water and oxygen from Earth without any recycling. The currently most advanced human life support system was designed for the International Space Station (ISS) and will use physicochemical systems to recycle water and oxygen. This paper compares physicochemical to direct supply air and water life support systems using Equivalent Mass (EM). EM breakeven dates and EM ratios show that physicochemical systems are more cost effective for longer mission durations.
Technical Paper

Air and Water System (AWS) Design and Technology Selection for the Vision for Space Exploration

2005-07-11
2005-01-2810
This paper considers system design and technology selection for the crew air and water recycling systems to be used in long duration human space exploration. The ultimate objective is to identify the air and water technologies likely to be used for the vision for space exploration and to suggest alternate technologies that should be developed. The approach is to conduct a preliminary systems engineering analysis, beginning with the Air and Water System (AWS) requirements and the system mass balance, and then to define the functional architecture, review the current International Space Station (ISS) technologies, and suggest alternate technologies.
Technical Paper

Air and Water Recycling System Development for a Long Duration Lunar Base

2006-07-17
2006-01-2191
Stored air and water will be sufficient for Crew Exploration Vehicle visits to the International Space Station and for brief missions to the moon, but an air and water recycling system will be needed to reduce cost for a long duration lunar base and for exploration of Mars. The air and water recycling system developed for the International Space Station is substantially adequate but it has not yet been used in operations and it was not designed for the much higher launch costs and reliability requirements of moon and Mars missions. Significant time and development effort, including long duration testing, is needed to provide a flawless air and water recycling system for a long duration lunar base. It would be beneficial to demonstrate air and water recycling as early as the initial lunar surface missions.
Technical Paper

A Simple Project Process Model for Estimating and Controlling Cost and Schedule

2006-07-17
2006-01-2189
This work presents a simple and useful project process model. The project model directly shows how a few basic parameters determine project duration and cost and how changes in these parameters can improve them. Project cost and duration can be traded-off by adjusting the work rate and staffing level. A project's duration and cost can be computed on the back of an envelope, with an engineering calculator, or in a computer spreadsheet. The project model can be simulated dynamically for further insight. The project model shows how and why projects can greatly exceed their expected duration and cost. Delays and rework requirements may create work feedback loops that increase cost and schedule in non-proportional and non-intuitive ways.
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