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Technical Paper

The Use of Interactive 3D Simulation in Crew Training and Spaceflight Operations

2002-07-15
2002-01-2499
As space hardware continues to grow in complexity, the demands on crews expected to be able to operate and maintain this equipment continue to grow. In terms of the International Space Station, the demands on the crew have been further increased by the reduction in crew capacity from the originally planned seven members down to three. This situation has prompted the need to find new ways of training that can meet these demands. In particular, just-in-time training techniques promise to enable crew members to correctly execute procedures that they have never performed before on equipment that they are only marginally familiar with or perhaps have never even seen before. To enable crews to work with unfamiliar procedures or equipment, we believe that it is necessary to employ a highly visual approach to convey the complex spatial information that is often involved.
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