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Technical Paper

Synthesis of Chassis Parameters for Ride and Handling on the 1997 Chevrolet Corvette

1997-02-24
970097
This paper describes the performance attributes of the all-new front and rear SLA (short-long arm) suspensions, steering system, and tires of the 1997 Corvette. The process by which these subsystem attributes flowed down from vehicle-level requirements for ride and handling performance is briefly described. Additionally, where applicable, specific subsystem attributes are rationalized back to a corresponding vehicle-level performance requirement. Suspension kinematic and compliance characteristics are described and contrasted to those of the previous generation (1984 to 1996 Model Year) Corvette. Both synthesis/analysis activities as well as mule-level vehicle development work are cited for their roles in mapping out specific subsystem attributes and related vehicle performance.
Technical Paper

Simulating Complex Manual Handling Motions Via Motion Modification: Performance Evaluation of Motion Modification Algorithm

2003-06-17
2003-01-2227
Simulation of human motions in virtual environments is an essential component of human CAD (Computer-aided Design) systems. In our earlier SAE papers, we introduced a novel motion simulation approach termed Memory-based Motion Simulation (MBMS). MBMS utilizes existing motion databases and predicts novel motions by modifying existing ‘root’ motions through the use of the motion modification algorithm. MBMS overcomes some limitations of existing motion simulation models, as 1) it simulates different types of motions on a single, unified framework, 2) it simulates motions based on alternative movement techniques, and 3) like real humans, it can learn new movement skills continually over time. The current study evaluates the prediction accuracy of MBMS to prove its utility as a predictive tool for computer-aided ergonomics. A total of 627 whole-body one-handed load transfer motions predicted by the algorithm are compared with actual human motions obtained in a motion capture experiment.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Prediction of Head Orientation based on the Visual Image of a Three Dimensional Space

2001-06-26
2001-01-2092
Head movements contribute to the acquisition of targets in visually guided tasks such as reaching and grasping. It has been found that head orientation is generally related to the spatial location of the visual target. The movements of the head in a three-dimensional space are described using six degrees of freedom including translations along x-, y- and z-axis plus rotations about x-, y- and z-axis. While the control of head movement is heavily dependent upon visual perception, head movements lead to a change in the visual perception of the task space as well. In the present study we analyzed head movements in a set of driving simulation experiments. Also a theoretical reconstruction of the perceived task space after head movements was modeled by a statistical regression. This process included the transformation of the task space from a global reference frame (earth-fixed) into a perceived space in a head-centered reference frame (head-fixed).
Technical Paper

Posture and Motion Prediction: Perspectives for Unconstrained Head Movements

2006-07-04
2006-01-2330
The relationship between motion and posture was investigated from the kinematics of unconstrained head movements. Head movements for visual gazing exhibited an initial component whose amplitude does not exceed 20.3° for target eccentricity up to 120°. This component was truncated by subsequent corrective movements whose occurrence generally increases with target eccentricity, although with a large variability (R2 ≤ 0.46). The head is finally stabilized at 72% of target eccentricity (R2 ≥ 0.92). These results indicate that the final head posture can be achieved through a number of loosely-programmed kinematic variations. Based on these results, unconstrained head movements were simulated, within the context of application to posture prediction for estimation of the visual field.
Technical Paper

Modifying Motions for Avoiding Obstacles

2001-06-26
2001-01-2112
Interference between physical objects in the workspace and the moving human body may cause serious problems, including errors in manual operation, physical damage and trauma from the collision, and increased biomechanical stresses due to movement reorganization for avoiding the obstacles. Therefore, a computer algorithm to detect possible collisions and simulate human motions to avoid obstacles will be an important tool for computer-aided ergonomics and optimization of system design in the early stage of a design process. In the present study, we present a method of modifying motions for obstacle avoidance when the object intrudes near the center of the planned motion. We take the motion modification approach, as we believe that for a certain class of obstacle avoidance problems, a person would modify a pre-planned motion that would result in a collision to a new one that is collision-free, as opposed to organizing a totally unique motion pattern.
Technical Paper

Investigation of Airbag-Induced Skin Abrasions

1992-11-01
922510
Static deployments of driver-side airbags into the legs of human subjects were used to investigate the effects of inflator capacity, internal airbag tethering, airbag fabric, and the distance from the module on airbag-induced skin abrasion. Abrasion mechanisms were described by measurements of airbag fabric velocity and target surface pressure. Airbag fabric kinematics resulting in three distinct abrasion patterns were identified. For all cases, abrasions were found to be caused primarily by high-velocity fabric impactrather than scraping associated with lateral fabric motion. Use of higher-capacity inflators increased abrasion severity, and untethered airbags produced more severe abrasions than tethered airbags at distances greater than the length of the tether. Abrasion severity decreased as the distance increased from 225 to 450 mm. Use of a finer-weave airbag fabric in place of a coarser-weave fabric did not decrease the severity of abrasion.
Technical Paper

Development of an Angle-time-basedDynamic Motion Modification Method

2000-06-06
2000-01-2176
In this study, an angle-time-based motion modification method was developed. This method allows the use of existing motion data by modifying them to fit new scenarios given as new initial and final posture constraints. The motion modification method can generalize an existing motion data and derive, within a portion of space, a family of motions retaining the angular velocity characteristics of the original motion. It was found that the proposed method is capable of predicting realistic human motions with various new initial and final posture constraints in a robust manner. We expect that this motion modification method provides a way of using existing motion data more flexibly and economically.
Technical Paper

DAMN - Digital Computer Program for the Dynamic Analysis of Generalized Mechanical Systems

1971-02-01
710244
Effective computer-aided design of engineering systems requires comprehensive computer-application software that conveniently adapts to the particular engineering design considered. This paper discusses the theoretical background and initial experience with a program intended for computer-aided design of machine-like mechanical systems, and outlines the use of a time-shared graphic terminal for schematic display of program output. The program is applicable to three types of mechanical systems: linear and nonlinear unconstrained dynamic systems, kinematic systems (that is, constrained systems), and multifreedom, constrained systems.
Technical Paper

Crush Strength of Aluminum 5052-H38 Honeycomb Materials under Combined Compressive and Shear Loads

2003-03-03
2003-01-0331
The crush strength of aluminum 5052-H38 honeycomb materials under combined compressive and shear loads are investigated here. The experimental results indicate that both the peak and crush strengths under combined compressive and shear loads are lower than those under pure compressive loads. A yield function is suggested for honeycomb materials under the combined loads based on a phenomenological plasticity theory. The microscopic crush mechanism under the combined loads is also investigated. A microscopic crush model based on the experimental observations is developed. The crush model includes the assumptions of the asymmetric location of horizontal plastic hinge line and the ruptures of aluminum cell walls so that the kinematic requirement can be satisfied. In the calculation of the crush strength, two correction factors due to non-associated plastic flow and different rupture modes are considered.
Technical Paper

Analysis and Redesign of Battery Handling using Jack™ and HUMOSIM Motions

2004-06-15
2004-01-2145
The evaluation of maintenance tasks is increasingly important in the design and redesign of many industrial operations including vehicles. The weight of subsystems can be extreme and often tools are developed to abate the ergonomic risks commonly associated with such tasks, while others are unfortunately overlooked. We evaluated a member of the family of medium-sized tactical vehicles (FMTV) and chose the battery handling from a list of previously addressed concerns regarding the vehicle. Particularly in larger vehicles, similar to those analyzed in this paper, batteries may exceed 35 kg (77 lbs). The motions required to remove these batteries were simulated using motion prediction modules from the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. These motions were visualized in UGS PLM Solutions' Jack™ and analyzed with the embedded 3-D Static Strength Prediction program.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
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