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Technical Paper

Vehicle Stability Considerations with Automatic and Four Wheel Steering Systems

1993-11-01
931979
Automatic and four wheel steering control laws are often developed from the performance point of view to optimize rapid response. Under linear tire operating conditions (i.e., maneuvering at less than .5g's) both performance and safety conditions can be simultaneously met. Under severe operating conditions, such as might be encountered during crash avoidance maneuvering, tire characteristics can change dramatically and induce directional dynamic instability and spinout. The challenge in automatic and four wheel steering system design is to achieve a compromise between performance and safety. This paper will describe analyses carried out with a validated vehicle dynamics computer simulation that shed some light on the vehicle and control characteristics that influence tradeoffs between performance and safety. The computer simulation has been validated against field test data from twelve vehicles including passenger cars, vans, pickup trucks and utility vehicles.
Technical Paper

Validation of Ground Vehicle Computer Simulations Developed forDynamics Stability Analysis

1992-02-01
920054
This paper describes validation work carried out for two vehicle dynamics computer simulation programs. One program, referred to as VDANL (Vehicle Dynamics Analysis NonLinear), is intended to simulate passenger cars, vans and light trucks. The second program simulates All Terrain Vehicles (ATVs) and is referred to as NLATV (NonLinear ATV). The programs have been checked out and validated for a variety of maneuvering conditions and a broad range of vehicles. The programs run on IBM-PC/MS DOS compatible computers, and numerical methods have been used to give numerically stable solutions with reasonable computational speed over a broad range of maneuvering situations.
Technical Paper

Tire Modeling for Off-Road Vehicle Simulation

2004-05-04
2004-01-2058
A tire/terrain interaction model is presented to support the dynamic simulation of off-road ground vehicle. The model adopts a semi-empirical approach that is based on curve fits of soil data combined with soil mechanics theories to capture soil compaction, soil shear deformation, and soil passive failure that associate with off-road driving. The resulting model allows the computation of the tire forces caused by terrain deformation in longitudinal and lateral direction. This model has been compared with experimental data and shown reasonable prediction of the tire/terrain interaction.
Technical Paper

Steady State and Transient Analysis of Ground Vehicle Handling

1987-02-23
870495
This paper presents simple linear and non-linear dynamic models and numerical procedures designed to permit efficient vehicle dynamics analysis on microcomputers. Vehicle dynamics are dominated by tire forces and their precursor input variables, and a few inertial and suspension properties. The steady state and dynamic models discussed herein include a comprehensive, unlimited maneuver tire model with relatively simple vehicle suspension kinematics and inertial dynamics to cover the full vehicle maneuvering range from straight running to combined limit cornering and braking or acceleration. An attempt was made to minimize the required tire and vehicle model parameter set and to include easily obtainable parameters. The computer analysis procedures include: A steady state model for determining perturbation side force coefficients, and a stability factor and maneuvering time constant for lateral/directional control.
Technical Paper

Requirements for Vehicle Dynamics Simulation Models

1994-03-01
940175
Computer simulation and real-time, interactive approaches for analysis, interactive driving simulation, and hardware-in-the-loop testing are finding increasing application in the research and development of advanced automotive concepts, highway design, etc. Vehicle dynamics models serve a variety of purposes in simulation. A model must have sufficient complexity for a given application but should not be overly complicated. In interactive driving simulation, vehicle dynamics models must provide appropriate computation for sensory feedback such as visual, motion, auditory, and proprioceptive cuing. In stability and handling simulations, various modes must be properly represented, including lateral/directional and longitudinal degrees of freedom. Limit performance effects of tire saturation that lead to plow out, spin out, and skidding require adequate tire force response models.
Technical Paper

Meeting Important Cuing Requirements with Modest, Real-Time, Interactive Driving Simulations

1994-03-01
940228
Interactive simulation requires providing appropriate sensory cuing and stimulus/response dynamics to the driver. Sensory feedback can include visual, auditory, motion, and proprioceptive cues. Stimulus/response dynamics involve reactions of the feedback cuing to driver control inputs including steering, throttle and brakes. The stimulus/response dynamics include both simulated vehicle dynamics, and the response dynamics of the simulation hardware including computer processing delays. Typically, simulation realism will increase with sensory fidelity and stimulus/response dynamics that are equivalent to real-world conditions (i.e. without excessive time delay or phase lag). This paper discusses requirements for sensory cuing and stimulus/response dynamics in real-time, interactive driving simulation, and describes a modest fixed-base (i.e. no motion) device designed with these considerations in mind.
Technical Paper

Low Cost Driving Simulation for Research, Training and Screening Applications

1995-02-01
950171
Interactive driving simulation is attractive for a variety of applications, including screening, training and licensing, due to considerations of safety, control and repeatability. However, widespread dissemination of these applications will require modest cost simulator systems. Low cost simulation is possible given the application of PC level technology, which is capable of providing reasonable fidelity in visual, auditory and control feel cuing. This paper describes a PC based simulation with high fidelity vehicle dynamics, which provides an easily programmable visual data base and performance measurement system, and good fidelity auditory and steering torque feel cuing. This simulation has been used in a variety of applications including screening truck drivers for the effects of fatigue, research on real time monitoring for driver drowsiness and measurement of the interference effect of in-vehicle IVHS tasks on driving performance.
Technical Paper

Estimation of Passenger Vehicle Inertial Properties and Their Effect on Stability and Handling

2003-03-03
2003-01-0966
Vehicle handling and stability are significantly affected by inertial properties including moments of inertia and center of gravity location. This paper will present an analysis of the NHTSA Inertia Database and give regression equations that approximate moments of inertia and center of gravity height given basic vehicle properties including weight, width, length and height. The handling and stability consequences of the relationships of inertial properties with vehicle size will be analyzed in terms of previously published vehicle dynamics models, and through the use of a nonlinear maneuvering simulation.
Technical Paper

A Vehicle Dynamics Tire Model for Both Pavement and Off-Road Conditions

1997-02-24
970559
This paper describes a tire model designed for the full range of operating conditions under both on- and off-road surface conditions. The operating conditions include longitudinal and lateral slip, camber angle and normal load. The model produces tire forces throughout the adhesion range up through peak coefficient of friction, and throughout the saturation region to limit slide coefficient of friction. Beyond the peak coefficient of friction region, the off-road portion of the model simulates plowing of deformable surfaces at large side slip angles which can result in side forces significantly above the normal load (e.g., equivalent coefficients of friction greatly exceeding unity). The model allows changing the saturation function depending the surface currently encountered by a given tire in the vehicle dynamics model.
Technical Paper

A Low Cost PC Based Driving Simulator for Prototyping and Hardware-In-The-Loop Applications

1998-02-23
980222
This paper describes a low cost, PC based driving simulation that includes a complete vehicle dynamics model (VDM), photo realistic visual display, torque feedback for steering feel and realistic sound generation. The VDM runs in real-time on Intel based PCs. The model, referred to as VDANL (Vehicle Dynamics Analysis, Non-Linear) has been developed and validated for a range of vehicles over the last decade and has been previously used for computer simulation analysis. The model's lateral and longitudinal dynamics have 17 degrees of freedom for a single unit vehicle and 33 degrees of freedom for an articulated vehicle. The model also includes a complete drive train including engine, transmission and front and rear drive differentials, and complete, power assisted braking and steering systems. A comprehensive tire model (STIREMOD) generates lateral and longitudinal forces and aligning torque based on normal load, camber angle and horizontal (lateral and longitudinal) slip.
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