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Technical Paper

A Simulation Model for Vehicle Braking Systems Fitted with ABS

2002-03-04
2002-01-0559
Most vehicles built today are fitted with anti-lock braking systems (ABS). Accurate simulation modeling of these vehicles during braking as well as combined braking and steering maneuvers thus requires the effects of the ABS to be included. Simplified, lump parameter models are not adequate for detailed, 3-dimensional vehicle simulations that include wheel spin dynamics. This is especially true for simulating complex crash avoidance maneuvers. This paper describes a new ABS model included in the HVE simulation environment. It is a general purpose model and is available for use by any HVE-compatible vehicle simulation model. The basic operational and control characteristics for a typical ABS system are first reviewed. Then, the specific ABS model and its options as implemented in the HVE simulation environment and employed by the SIMON vehicle simulation model are described. To validate the model, pressure cycles produced by the model are compared with stated engineering requirements.
Technical Paper

Development of a 12-NodeThermodynamic Simulation Model of a Disc Brake Assembly

2018-04-03
2018-01-0534
Overheated brakes on a heavy truck can lead to a loss of braking and subsequent crash. This typically occurs after prolonged braking on a downhill grade. The problem is often accompanied by improper brake adjustment, causing one or more of the actuators to reach the end of travel due to thermal expansion. Reconstruction of this type of crash requires the consideration of overheated wheel brake assemblies. A thermodynamic model of a drum-type foundation brake is included in the HVE simulation environment and has been used successfully to study this phenomenon. However, newer on-highway trucks are often fitted with disc brakes. A similar thermodynamic model for a heavy truck disc brake does not exist, making the problem described above difficult to address. This paper describes a new thermodynamic model of a disc foundation brake, such as those often fitted on newer heavy trucks.
Technical Paper

Further Validation of EDCRASH Using the RICSAC Staged Collisions

1989-02-01
890740
The accuracy of the CRASH computer program was evaluated in terms of its ability to estimate impact speed. A comparison of the results from CRASH2, CRASH3 and EDCRASH were presented along with measured results from twelve staged collisions. Statistical analysis of these results revealed the impact speeds estimated by these CRASH programs were within −6 to +7 percent of the combined impact speeds at a 95 percent level of confidence. Using EDCRASH's extended features to optimize the input data improved the range to within −3 to +3 percent of combined impact speeds. An example was used to illustrate the use of the confidence intervals to estimate the expected range of impact speed for a given reconstruction. The results for oblique collisions were found to be significantly more accurate than the results for collinear collisions.
Technical Paper

Further Validation of EDSMAC Using the RICSAC Staged Collisions

1990-02-01
900102
The accuracy of the SMAC computer program was evaluated in terms of its ability to predict the correct paths and damage profiles for vehicles involved in a crash. A comparison of the results from SMAC and EDSMAC were presented along with measured results from twelve staged collisions. Statistical analysis of those results revealed the average path error was 25 to 29 percent and the average damage profile error was 109 to 287 percent. A procedure was presented for improving the match between simulated and measured paths. After using this procedure, the average path error was reduced to -2 to 7 percent and the average damage profile error was 54 to 186 percent. CDC predictions were very good. Damage profile errors, which did not reduce the program's overall effectiveness, were the result of the way the program computes inter-vehicle forces, leading to a recommendation that the algorithm be reformulated to include an initial force coefficient.
Technical Paper

Single Vehicle Wet Road Loss of Control; Effects of Tire Tread Depth and Placement

2002-03-04
2002-01-0553
When an automobile is driven on wet roads, its tires must remove water from between the tread and road surfaces. It is well known that the ability of a tire to remove water depends heavily on tread depth, water depth and speed, as well as other factors, such as tire load, air pressure and tread design. It is less well known that tire tread depth combined with placement can have an adverse effect on vehicle handling on wet roads. This paper investigates passenger car handling on wet roads. Flat bed tire testing, three-dimensional computer simulation and skid pad experimental testing are used to determine how handling is affected by tire tread depth and front/rear position of low-tread-depth tires on the vehicle. Some skid pad test results are given, along with corresponding simulations. A literature review also is presented. Significant changes in tire-road longitudinal and lateral friction are shown to occur as speed, tread depth and water depth vary, even before hydroplaning occurs.
Technical Paper

The DyMesh Method for Three-Dimensional Multi-Vehicle Collision Simulation

1999-03-01
1999-01-0104
Two-dimensional collision simulation has been used successfully for two decades. Two- and three-dimensional momentum methods are also well known. Three-dimensional collision simulation can be accomplished using finite element methods, but this is not practical for interactive collision simulation due to long mesh generation times and run times which may take several days. This paper presents an approach to collision simulation using a new algorithm to track interacting vehicle surface meshes. Three-dimensional forces due to vehicle crush are taken into account during the solution and the damage profile is visualized at run time. The new collision algorithm is portable in that it takes as input vehicle material properties and surface geometries and calculates from their interaction three-dimensional forces and moments at the vehicle center of gravity. Intervehicle mesh forces may be calculated from a user-defined force-deflection relationship. The derivation is discussed.
Technical Paper

Three-Dimensional Reconstruction and Simulation of Motor Vehicle Accidents

1996-02-01
960890
This paper describes the use of 3-D technologies for reconstructing and simulating motor vehicle accidents involving humans (occupants and pedestrians) and vehicles (passenger cars, pickups, vans, multi-purpose vehicles, on-highway trucks and vehicle-trailers). All examples involve three-dimensional environments, including road crowns, hills, curbs and embankments - any geometrical feature resulting in three-dimensional motion. Various reconstruction and simulation models are illustrated. The features and limitations of each model are addressed. Issues involving data requirements, preparation of 3-D models and presentation techniques (numeric, graphic and video animation) are also explored.
Technical Paper

Truck Brake Failure: Differences between Failure Modes for Drum and Disc Brakes

2018-04-03
2018-01-0528
On-highway heavy trucks are fitted with air disc brakes with increasing frequency. Disc brakes and traditional air drum brakes have different adjustment and heat dissipation characteristics. These differences lead to different failure modes when overheated. This paper describes how adjustment and other in-use factors affect the general braking capability of on-highway trucks fitted with disc and drum brakes. Simulations of a loaded tractor-trailer on a long, down-hill grade are used to predict brake temperature increase over time, and how that temperature increase can result in a runaway condition. The tractor and trailer are modeled with both traditional drum brakes and new disc brakes to illustrate operational differences between the two brake types.
Technical Paper

Validation of the EDVSM 3-Dimensional Vehicle Simulator

1997-02-24
970958
EDVSM is a 3-dimensional vehicle simulator developed for the HVE simulation environment. The EDVSM vehicle model was based on the original HVOSM model, developed at Calspan for the Federal Highway Administration. This paper describes the vehicle and tire models used by EDVSM. The basic model is unchanged from the original HVOSM model, however, tire-road modeling has been substantially improved by the model's integration into the HVE environment. This paper provides the details of the integration procedure. The paper also includes a validation study, comparing results between EDVSM, HVOSM and real-world handling studies. Comparison reveals the results are substantially similar. Finally, applications and limitations of the model are addressed.
Technical Paper

Why Simulation? An Interesting Case Study

2016-04-05
2016-01-1484
This paper presents an example application for vehicle dynamics simulation software. This example investigates the validity of the vehicle motion presented in the famous car chase scene from the 1968 movie Bullitt. In this car chase, a 1968 Ford Mustang, driven by Det. Frank Bullitt of the San Francisco Police Department, is chasing a criminal driving a 1968 Dodge Charger through the streets of the Russian Hill district of San Francisco. The purpose of the simulation was to reconstruct the chase scene to determine the level of realism in the movie, in terms of conformance to Newton’s Laws of motion. To produce the simulation, several city blocks of the pertinent area of the city were surveyed and exemplar vehicles were measured and inspected. Three-dimensional computer models of the scene and vehicles were built. The movie footage was analyzed to determine vehicle speeds and driver inputs. The event was then simulated using three-dimensional vehicle dynamics simulation software.
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