Refine Your Search

Search Results

Viewing 1 to 2 of 2
Technical Paper

Analysis on Sport All-Terrain Vehicle Jumping with Multibody Dynamic Simulations

2005-10-12
2005-32-0013
In case of all-terrain vehicles (ATVs), which have characteristics of both motorcycles and cars, the effect of the rider movement can not be ignored when analyzing ATVs' behavior. We have developed a simulation system of an ATV with rider operations, which are throttle control and rider movement, by using multibody dynamic simulation software. To quantify the rider operations and verify the validity of the simulation system, we have conducted experiments and simulations on a sport-ATV in two jumping patterns. In this paper the results of comparison between simulation and experiment are reviewed. Then, we report the analysis results of the effects of the rider operations and the ground profile to ATV jumping behavior with using the simulation system.
Technical Paper

Optimal Motorcycle Configuration with Performance Limitations

2007-10-30
2007-32-0123
Motorcycle configurations, such as CG (center of gravity) location, have come to be fixed to the current ones by trial and error since motorcycle was born. Generally motorcycles' ratio of CG height to wheelbase is relatively higher than four-wheel cars'. We have analyzed the optimal motorcycle CG location with relatively simple formulas, which we have derived to calculate the maximum acceleration with three performance limitations and calculate the maximum speed and the shortest time to run through a course. The results show that the calculated speed is significantly close to actual sport motorcycle's and that the optimal CG locations for various courses are bounded in a certain limited area which is near actual sport motorcycle's.
X