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Technical Paper

A Minimum-Effort Motion Algorithm for Digital Human Models

2003-06-17
2003-01-2228
A new realistic motion control algorithm for digital human models is presented in this paper based on the principle of effort minimization. The proposed algorithm is developed through an innovative mathematical model to make the applications more flexible and more global, especially for the visualization of human motions in automotive assembly operations. The central idea of this unique model is to interpret the solution of the homogeneous Lagrange equation for a mannequin as the origin of dynamic motion. Furthermore, a digital human possesses about 42 joints over the main body except the head, fingers and toes, and offers a large room of kinematic redundancy. We have found 14 new 3-D independent motion markers assigned over the human body to constitute a Cartesian coordinate system, under which a minimum-effort based dynamic control scheme is developed using a state-feedback linearization procedure.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Analysis and Redesign of Battery Handling using Jack™ and HUMOSIM Motions

2004-06-15
2004-01-2145
The evaluation of maintenance tasks is increasingly important in the design and redesign of many industrial operations including vehicles. The weight of subsystems can be extreme and often tools are developed to abate the ergonomic risks commonly associated with such tasks, while others are unfortunately overlooked. We evaluated a member of the family of medium-sized tactical vehicles (FMTV) and chose the battery handling from a list of previously addressed concerns regarding the vehicle. Particularly in larger vehicles, similar to those analyzed in this paper, batteries may exceed 35 kg (77 lbs). The motions required to remove these batteries were simulated using motion prediction modules from the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. These motions were visualized in UGS PLM Solutions' Jack™ and analyzed with the embedded 3-D Static Strength Prediction program.
Technical Paper

Crush Strength of Aluminum 5052-H38 Honeycomb Materials under Combined Compressive and Shear Loads

2003-03-03
2003-01-0331
The crush strength of aluminum 5052-H38 honeycomb materials under combined compressive and shear loads are investigated here. The experimental results indicate that both the peak and crush strengths under combined compressive and shear loads are lower than those under pure compressive loads. A yield function is suggested for honeycomb materials under the combined loads based on a phenomenological plasticity theory. The microscopic crush mechanism under the combined loads is also investigated. A microscopic crush model based on the experimental observations is developed. The crush model includes the assumptions of the asymmetric location of horizontal plastic hinge line and the ruptures of aluminum cell walls so that the kinematic requirement can be satisfied. In the calculation of the crush strength, two correction factors due to non-associated plastic flow and different rupture modes are considered.
Technical Paper

DAMN - Digital Computer Program for the Dynamic Analysis of Generalized Mechanical Systems

1971-02-01
710244
Effective computer-aided design of engineering systems requires comprehensive computer-application software that conveniently adapts to the particular engineering design considered. This paper discusses the theoretical background and initial experience with a program intended for computer-aided design of machine-like mechanical systems, and outlines the use of a time-shared graphic terminal for schematic display of program output. The program is applicable to three types of mechanical systems: linear and nonlinear unconstrained dynamic systems, kinematic systems (that is, constrained systems), and multifreedom, constrained systems.
Technical Paper

Development and Validation of the Total HUman Model for Safety (THUMS) Version 5 Containing Multiple 1D Muscles for Estimating Occupant Motions with Muscle Activation During Side Impacts

2015-11-09
2015-22-0003
Accurate prediction of occupant head kinematics is critical for better understanding of head/face injury mechanisms in side impacts, especially far-side occupants. In light of the fact that researchers have demonstrated that muscle activations, especially in neck muscles, can affect occupant head kinematics, a human body finite element (FE) model that considers muscle activation is useful for predicting occupant head kinematics in real-world automotive accidents. In this study, we developed a human body FE model called the THUMS (Total HUman Model for Safety) Version 5 that contains 262 one-dimensional (1D) Hill-type muscle models over the entire body. The THUMS was validated against 36 series of PMHS (Post Mortem Human Surrogate) and volunteer test data in this study, and 16 series of PMHS and volunteer test data on side impacts are presented. Validation results with force-time curves were also evaluated quantitatively using the CORA (CORrelation and Analysis) method.
Technical Paper

Development of a Finite Element Model of the Human Shoulder

2000-11-01
2000-01-SC19
Previous studies have hypothesized that the shoulder may be used to absorb some impact energy and reduce chest injury due to side impacts. Before this hypothesis can be tested, a good understanding of the injury mechanisms and the kinematics of the shoulder is critical for occupant protection in side impact. However, existing crash dummies and numerical models are not designed to reproduce the kinematics and kinetics of the human shoulder. The purpose of this study was to develop a finite element model of the human shoulder in order to achieve a deeper understanding of the injury mechanisms and the kinematics of the shoulder in side impact. Basic anthropometric data of the human shoulder used to develop the skeletal and muscular portions of this model were taken from commercial data packages. The shoulder model included three bones (the humerus, scapula and clavicle) and major ligaments and muscles around the shoulder.
Technical Paper

Development of an Angle-time-basedDynamic Motion Modification Method

2000-06-06
2000-01-2176
In this study, an angle-time-based motion modification method was developed. This method allows the use of existing motion data by modifying them to fit new scenarios given as new initial and final posture constraints. The motion modification method can generalize an existing motion data and derive, within a portion of space, a family of motions retaining the angular velocity characteristics of the original motion. It was found that the proposed method is capable of predicting realistic human motions with various new initial and final posture constraints in a robust manner. We expect that this motion modification method provides a way of using existing motion data more flexibly and economically.
Technical Paper

Improvement of Vehicle Dynamics Based on Human Sensitivity (Second Report) -A Study of Cornering Feel-

2007-04-16
2007-01-0447
Vehicle body movements that occur during cornering have a strong influence on the evaluation of ride and handling. As a first step, we analyze subjective comments from trained drivers and find that the sense of vision played a major part in cornering feel. As a result of quantitative evaluations, we hypothesize that smaller time lag between roll angle and pitch angle made cornering feel better. We perform a human sensitivity evaluation, which confirmed this hypothesis. Given this result, we derive analytical equations for the roll center kinematics and the damping characteristics, in order to find a theoretical condition for the time lag of 0sec (giving a good cornering feel). We verify this by experiment.
Technical Paper

Investigation of Airbag-Induced Skin Abrasions

1992-11-01
922510
Static deployments of driver-side airbags into the legs of human subjects were used to investigate the effects of inflator capacity, internal airbag tethering, airbag fabric, and the distance from the module on airbag-induced skin abrasion. Abrasion mechanisms were described by measurements of airbag fabric velocity and target surface pressure. Airbag fabric kinematics resulting in three distinct abrasion patterns were identified. For all cases, abrasions were found to be caused primarily by high-velocity fabric impactrather than scraping associated with lateral fabric motion. Use of higher-capacity inflators increased abrasion severity, and untethered airbags produced more severe abrasions than tethered airbags at distances greater than the length of the tether. Abrasion severity decreased as the distance increased from 225 to 450 mm. Use of a finer-weave airbag fabric in place of a coarser-weave fabric did not decrease the severity of abrasion.
Technical Paper

Modifying Motions for Avoiding Obstacles

2001-06-26
2001-01-2112
Interference between physical objects in the workspace and the moving human body may cause serious problems, including errors in manual operation, physical damage and trauma from the collision, and increased biomechanical stresses due to movement reorganization for avoiding the obstacles. Therefore, a computer algorithm to detect possible collisions and simulate human motions to avoid obstacles will be an important tool for computer-aided ergonomics and optimization of system design in the early stage of a design process. In the present study, we present a method of modifying motions for obstacle avoidance when the object intrudes near the center of the planned motion. We take the motion modification approach, as we believe that for a certain class of obstacle avoidance problems, a person would modify a pre-planned motion that would result in a collision to a new one that is collision-free, as opposed to organizing a totally unique motion pattern.
Technical Paper

Posture and Motion Prediction: Perspectives for Unconstrained Head Movements

2006-07-04
2006-01-2330
The relationship between motion and posture was investigated from the kinematics of unconstrained head movements. Head movements for visual gazing exhibited an initial component whose amplitude does not exceed 20.3° for target eccentricity up to 120°. This component was truncated by subsequent corrective movements whose occurrence generally increases with target eccentricity, although with a large variability (R2 ≤ 0.46). The head is finally stabilized at 72% of target eccentricity (R2 ≥ 0.92). These results indicate that the final head posture can be achieved through a number of loosely-programmed kinematic variations. Based on these results, unconstrained head movements were simulated, within the context of application to posture prediction for estimation of the visual field.
Technical Paper

Prediction of Head Orientation based on the Visual Image of a Three Dimensional Space

2001-06-26
2001-01-2092
Head movements contribute to the acquisition of targets in visually guided tasks such as reaching and grasping. It has been found that head orientation is generally related to the spatial location of the visual target. The movements of the head in a three-dimensional space are described using six degrees of freedom including translations along x-, y- and z-axis plus rotations about x-, y- and z-axis. While the control of head movement is heavily dependent upon visual perception, head movements lead to a change in the visual perception of the task space as well. In the present study we analyzed head movements in a set of driving simulation experiments. Also a theoretical reconstruction of the perceived task space after head movements was modeled by a statistical regression. This process included the transformation of the task space from a global reference frame (earth-fixed) into a perceived space in a head-centered reference frame (head-fixed).
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Relationship between Localized Spine Deformation and Cervical Vertebral Motions for Low Speed Rear Impacts Using Human Volunteers

1999-09-23
1999-13-0010
It is important to more clearly identify the relationship among the ramping-up motion, straightening of the whole spine, and cervical vertebrae motion in order to clarify minor neck injury mechanism. The aim of the current study is to verify the influence of the change of the spine configuration on human cervical vertebral motion and on head/neck/torso kinematics under low speed rear-end impacts. Seven healthy human volunteers participated in the experiment under the supervision of an ethics committee. Each subject sat on a seat mounted on a sled that glided backward on rails and simulated actual car impact acceleration. Impact speeds (4, 6, and 8 km/h), and seat stiffness (rigid and soft) without headrest were selected. During the experiment, the change of the spine configuration (measured by a newly developed spine deformation sensor with 33 paired set strain gauges and placed on the skin) and the interface load-pressure distribution was recorded.
Technical Paper

Simulating Complex Manual Handling Motions Via Motion Modification: Performance Evaluation of Motion Modification Algorithm

2003-06-17
2003-01-2227
Simulation of human motions in virtual environments is an essential component of human CAD (Computer-aided Design) systems. In our earlier SAE papers, we introduced a novel motion simulation approach termed Memory-based Motion Simulation (MBMS). MBMS utilizes existing motion databases and predicts novel motions by modifying existing ‘root’ motions through the use of the motion modification algorithm. MBMS overcomes some limitations of existing motion simulation models, as 1) it simulates different types of motions on a single, unified framework, 2) it simulates motions based on alternative movement techniques, and 3) like real humans, it can learn new movement skills continually over time. The current study evaluates the prediction accuracy of MBMS to prove its utility as a predictive tool for computer-aided ergonomics. A total of 627 whole-body one-handed load transfer motions predicted by the algorithm are compared with actual human motions obtained in a motion capture experiment.
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