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Journal Article

Decision-Making for Autonomous Mobility Using Remotely Sensed Terrain Parameters in Off-Road Environments

2021-04-06
2021-01-0233
Off-road vehicle operation requires constant decision-making under great uncertainty. Such decisions are multi-faceted and range from acquisition decisions to operational decisions. A major input to these decisions is terrain information in the form of soil properties. This information needs to be propagated to path planning algorithms that augment them with other inputs such as visual terrain assessment and other sensors. In this sequence of steps, many resources are needed, and it is not often clear how best to utilize them. We present an integrated approach where a mission’s overall performance is measured using a multiattribute utility function. This framework allows us to evaluate the value of acquiring terrain information and then its use in path planning. The computational effort of optimizing the vehicle path is also considered and optimized. We present our approach using the data acquired from the Keweenaw Research Center terrains and present some results.
Journal Article

Unstructured with a Point: Validation and Robustness Evaluation of Point-Cloud Based Path Planning

2021-04-06
2021-01-0251
Robust autonomous navigation in unstructured environments is an unsolved problem and critical to the operation of autonomous military and rescue ground vehicles. Two-dimensional path planners operating on occupancy grids or costs maps can produce infeasible paths when the operational area includes complex terrain. Recently, sample-based path planners that plan on LiDAR-acquired point-cloud maps have been proposed. These approaches require no discretization of the operational area and provide direct pose estimation by modeling vehicle and terrain interaction. In this paper, we show that direct sample-based path planning on point clouds is effective and robust in unstructured environments. Robustness is demonstrated by completing a system parameter sensitivity analysis of the system in an Unreal simulation environment and partnered with field validation.
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