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Technical Paper

A Distributed Environment for Spaceports

2004-11-02
2004-01-3094
This paper describes the development of a distributed environment for spaceport simulation modeling. This distributed environment is the result of the applications of the High-Level Architecture (HLA) and integration frameworks based on software agents and XML. This distributed environment is called the Virtual Test Bed (VTB). A distributed environment is needed due to the nature of the different models needed to represent a spaceport. This paper provides two case studies: one related to the translation of a model from its native environment and the other one related to the integration of real-time weather.
Technical Paper

A Distributed Simulation of a Martian Fuel Production Facility

2017-09-19
2017-01-2022
The future of human exploration in the solar system is contingent on the ability to exploit resources in-situ to produce mission consumables. Specifically, it has become clear that the success of a manned mission to Mars will likely depend on fuel components created on the Martian surface. While several architectures for an unmanned fuel production surface facility on Mars exist in theory, a simulation of the performance and operation of these architectures has not been created. In this paper, the framework describing a simulation of one such architecture is defined. Within this architecture, each component of the base is implemented as a state machine, with the ability to communicate with other base elements as well as a supervisor. An environment supervisor is also created which governs low level aspects of the simulation such as movement and resource distribution, in addition to higher-level aspects such as location selection with respect to operations specific behavior.
Technical Paper

Development of the Multi-Resolution Modeling Environment through Aircraft Scenarios

2018-10-30
2018-01-1923
Multi-Resolution Modeling (MRM) is one of the key technologies for building complex and large-scale simulations using legacy simulators. MRM has been developed continuously, especially in military fields. MRM plays a crucial role to describe the battlefield and gathering the desired information efficiently by linking various levels of resolution. The simulation models interact across different local and/or distance area networks using the High Level Architecture (HLA) regardless of their operating systems and hardware. The HLA is a standard architecture developed by the US Department of Defense (DoD) and is meant to create interoperability among different types of simulators. Therefore, MRM implementations are very dependent on Interoperability and Composability. This paper summarizes the definition of MRM-related terminology and proposes a basic form of MRM system using Commercial Off-The-Shelf (COTS) simulators and HLA.
Journal Article

Modeling Space Operations Systems Using SysML as to Enable Anomaly Detection

2015-09-15
2015-01-2388
Although a multitude of anomaly detection and fault isolation programs can be found in the research, there does not appear to be any work published on architectural templates that could take advantage of multiple programs and integrate them into the desired systems. More specifically, there is an absence of a methodological process for generating anomaly detection and fault isolation designs to either embed within new system concepts, or supplement existing schemes. This paper introduces a new approach based on systems engineering and the System Modeling Language (SysML). Preliminary concepts of the proposed approach are explained. In addition, a case study is also mentioned.
Journal Article

Simulation and Systems Engineering: Lessons Learned

2019-03-19
2019-01-1331
Aerospace projects live a long time. Around the turn of the century, NASA first began to discuss multi-decadal projects with respect to the tools, methods, infrastructure and culture necessary to successfully establish outposts and bases both on the Moon as well as in adjacent space. Pilot projects were completed, capabilities developed and solutions were shared across the Agency. A decade later the Mars discussion was multi-generational with planning milestones 50 years in the future. The 1970’s Requirements Document, or the 1990’s System Model are nowhere near suitable for planning, development, integration and operations of multi-national, highly complex, incredibly expensive development efforts planned to outlast not only the careers of the developers but that of their children as well. Simulation in the different forms has become very important for this multi-decadal projects. The challenge will be to device ways to create formats and views which can stand time.
Journal Article

The Semantic Web and Space Operations

2011-10-18
2011-01-2506
In this paper, we introduce the use of ontologies to implement the information developed and organized by resource planning tools into standard project management documents covering integrated cost, resource modeling and analysis, and visualization. The basic upper ontology used for NASA Space Operations is explained and the results obtained are discussed. This ontology-centered approach is looking for tighter connections between software, hardware, and systems engineering.
Journal Article

ℒ1 Adaptive Flutter Suppression Control Strategy for Highly Flexible Structure

2013-09-17
2013-01-2263
The aim of this work is to apply an innovative adaptive ℒ1 techniques to control flutter phenomena affecting highly flexible wings and to evaluate the efficiency of this control algorithm and architecture by performing the following tasks: i) adaptation and analysis of an existing simplified nonlinear plunging/pitching 2D aeroelastic model accounting for structural nonlinearities and a quasi-steady aerodynamics capable of describing flutter and post-flutter limit cycle oscillations, ii) implement the ℒ1 adaptive control on the developed aeroelastic system to perform initial control testing and evaluate the sensitivity to system parameters, and iii) perform model validation and calibration by comparing the performance of the proposed control strategy with an adaptive back-stepping algorithm. The effectiveness and robustness of the ℒ1 adaptive control in flutter and post-flutter suppression is demonstrated.
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