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Technical Paper

Development of A Dynamic Modeling Framework to Predict Instantaneous Status of Towing Vehicle Systems

2017-03-28
2017-01-1588
A dynamic modeling framework was established to predict status (position, displacement, velocity, acceleration, and shape) of a towed vehicle system with different driver inputs. This framework consists of three components: (1) a state space model to decide position and velocity for the vehicle system based on Newton’s second law; (2) an angular acceleration transferring model, which leads to a hypothesis that the each towed unit follows the same path as the towing vehicle; and (3) a polygon model to draw instantaneous polygons to envelop the entire system at any time point. Input parameters of this model include initial conditions of the system, real-time locations of a reference point (e.g. front center of the towing vehicle) that can be determined from a beacon and radar system, and instantaneous accelerations of this system, which come from driver maneuvers (accelerating, braking, steering, etc.) can be read from a data acquisition system installed on the towing vehicle.
Journal Article

Near Automatic Translation of Autonomie-Based Power Train Architectures for Multi-Physics Simulations Using High Performance Computing

2017-03-28
2017-01-0267
The Powertrain Analysis and Computational Environment (PACE) is a powertrain simulation tool that provides an advanced behavioral modeling capability for the powertrain subsystems of conventional or hybrid-electric vehicles. Due to its origins in Argonne National Lab’s Autonomie, PACE benefits from the reputation of Autonomie as a validated modeling tool capable of simulating the advanced hardware and control features of modern vehicle powertrains. However, unlike Autonomie that is developed and executed in Mathwork’s MATLAB/Simulink environment, PACE is developed in C++ and is targeted for High-Performance Computing (HPC) platforms. Indeed, PACE is used as one of several actors within a comprehensive ground vehicle co-simulation system (CRES-GV MERCURY): during a single MERCURY run, thousands of concurrent PACE instances interact with other high-performance, distributed MERCURY components.
Technical Paper

Powertrain Analysis and Computational Environment (PACE) for Multi-Physics Simulations Using High Performance Computing

2016-04-05
2016-01-0308
The Powertrain Analysis and Computational Environment (PACE) is a forward-looking powertrain simulation tool that is ready for a High-Performance Computing (HPC) environment. The code, written in C++, is one actor in a comprehensive ground vehicle co-simulation architecture being developed by the CREATE-GV program. PACE provides an advanced behavioral modeling capability for the powertrain subsystem of a conventional or hybrid-electric vehicle that exploits the idea of reusable vehicle modeling that underpins the Autonomie modeling environment developed by the Argonne National Laboratory. PACE permits the user to define a powertrain in Autonomie, which requires a single desktop license for MATLAB/Simulink, and port it to a cluster computer where PACE runs with an open-source BSD-3 license so that it can be distributed to as many nodes as needed.
Technical Paper

Understanding How Rain Affects Semantic Segmentation Algorithm Performance

2020-04-14
2020-01-0092
Research interests in autonomous driving have increased significantly in recent years. Several methods are being suggested for performance optimization of autonomous vehicles. However, weather conditions such as rain, snow, and fog may hinder the performance of autonomous algorithms. It is therefore of great importance to study how the performance/efficiency of the underlying scene understanding algorithms vary with such adverse scenarios. Semantic segmentation is one of the most widely used scene-understanding techniques applied to autonomous driving. In this work, we study the performance degradation of several semantic segmentation algorithms caused by rain for off-road driving scenes. Given the limited availability of datasets for real-world off-road driving scenarios that include rain, we utilize two types of synthetic datasets.
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