Refine Your Search

Search Results

Viewing 1 to 2 of 2
Technical Paper

Effect of Stator Surface Area on Braking Torque and Wall Heat Dissipation of Magnetorheological Fluid Retarder

2020-04-14
2020-01-0937
Magnetorheological fluid (MRF) is used as the transmission medium of the hydraulic retarder. The rheological properties are regulated by changing the magnetic field to achieve accurate control of the retarder's braking torque. Under the action of the external magnetic field, the flow structure and performance of the MRF retarder will be changed in a short time. The apparent viscosity coefficient increases by several orders of magnitude, the fluidity deteriorates and the heat generated by the brake cannot be transferred through the liquid circulation, which will affect the braking torque of the retarder. Changing the surface area of the stator also has an influence on the braking torque of the retarder and the wall heat dissipation. In this study, the relationship between the braking torque of the MRF retarder and the stator surface area of the retarder was analyzed.
Technical Paper

Research on Correction Algorithm of Head-up Display System in Vehicle Vibration

2020-04-14
2020-01-1368
The head-up display system can overlay the real object with the projected image to assist the driver in driving. However, when road conditions are bad, the continuous vibration of the vehicle will cause the vehicle to tilt and shift. At this time, the projected image and the real object do not overlap well. This paper presents a correction algorithm for a head-up display system. The algorithm corrects the position of the projected image by inputting the tilt state of the vehicle. In this paper, the coordinate axis with the driver's eye as the origin is first established. Then the tilt state of the vehicle is decomposed into the rotation angle in three directions and the displacement in the vertical direction. Finally, the position of the projected image is corrected by inputting the tilt state of the vehicle so that the projected image can remain on the real object at all times. The simulation model is established in Unity3D.
X