Technical Paper
Coordination of Spine Degrees of Freedom during a Motion Reconstruction Process
2007-06-12
2007-01-2454
Digital human modeling can nowadays be animated by means of motion capture systems and inverse kinematic algorithms. This process of animating digital models is called motion reconstruction. It consists of calculating the joint angles corresponding to the kinematic architecture of a model. This process can be seen as an optimization process, minimizing the distance between measured and reconstructed marker positions. For lower body, upper body and head segments, this process can be easily over constrained seeing as it is experimentally possible to put at least two or three markers on these bodies. On the other hand, the spine is often modeled as several body segments and markers cannot be placed on each of them for the simple reasons that subjects sit in a car and that it might be decomposed into very small body elements. Under these conditions, an infinite set of spine posture can achieve the same constraints on the pelvis and torso.