Refine Your Search

Topic

Search Results

Technical Paper

Motion Cueing Evaluation of Off-Road Heavy Vehicle Handling

2016-09-27
2016-01-8041
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on the effects on driver performance and simulator sickness remain scarce. Two novel motion cueing algorithms varying in concept and complexity were developed for a limited maneuvering workspace, hexapod/Stuart type motion platform. The RideCue algorithm uses a simple swing motion concept while OverTilt Track algorithm uses optimal pre-positioning to account for maneuver characteristics for coordinating tilt adjustments. An experiment was conducted on the US Army Tank Automotive Research, Development and Engineering Center (TARDEC) Ride Motion Simulator (RMS) platform comparing the two novel motion cueing algorithms to a pre-existing algorithm and a no-motion condition.
Journal Article

The Development of Terrain Pre-filtering Technique Based on Constraint Mode Tire Model

2015-09-01
2015-01-9113
The vertical force generated from terrain-tire interaction has long been of interest for vehicle dynamic simulations and chassis development. To improve simulation efficiency while still providing reliable load prediction, a terrain pre-filtering technique using a constraint mode tire model is developed. The wheel is assumed to convey one quarter of the vehicle load constantly. At each location along the tire's path, the wheel center height is adjusted until the spindle load reaches the pre-designated load. The resultant vertical trajectory of the wheel center can be used as an equivalent terrain profile input to a simplified tire model. During iterative simulations, the filtered terrain profile, coupled with a simple point follower tire model is used to predict the spindle force. The same vehicle dynamic simulation system coupled with constraint mode tire model is built to generate reference forces.
Journal Article

A Physics-Based Vehicle/Terrain Interaction Model for Soft Soil Off-Road Vehicle Simulations

2012-04-16
2012-01-0767
In the context of off-road vehicle simulations, deformable terrain models mostly fall into three categories: simple visualization of the deformed terrain only, use of empirical relationships for the deformation, or finite/discrete element approaches for the terrain. A real-time vehicle dynamics simulation with a physics-based tire model (brush, ring or beam-based models) requires a terrain model that accurately reflects the deformation and response of the soil to all possible inputs of the tire in order to correctly simulate the response of the vehicle. The real-time requirement makes complex finite/discrete element approaches unfeasible, and the use of a ring or beam -based tire model excludes purely empirical terrain models. We present the development of a three-dimensional vehicle/terrain interaction model which is comprised of a tire and deformable terrain model to be used with a real-time vehicle dynamics simulator.
Technical Paper

Yaw Stability Control and Emergency Roll Control for Vehicle Rollover Mitigation

2010-10-05
2010-01-1901
In this paper a yaw stability control algorithm along with an emergency roll control strategy have been developed. The yaw stability controller and emergency roll controller were both developed using linear two degree-of-freedom vehicle models. The yaw stability controller is based on Lyapunov stability criteria and uses vehicle lateral acceleration and yaw rate measurements to calculate the corrective yaw moment required to stabilize the vehicle yaw motion. The corrective yaw moment is then applied by means of a differential braking strategy in which one wheel is selected to be braked with appropriate brake torque applied. The emergency roll control strategy is based on a rollover coefficient related to vehicle static stability factor. The emergency roll control strategy utilizes vehicle lateral acceleration measurements to calculate the roll coefficient. If the roll coefficient exceeds some predetermined threshold value the emergency roll control strategy will deploy.
Technical Paper

Further Analysis of Potential Road/Terrain Characterization Rating Metrics

2005-11-01
2005-01-3562
The U.S. Army uses the root mean square and power spectral density of elevation to characterize road/terrain (off-road) roughness for durability. This paper describes research aimed toward improving these metrics. The focus is on taking previously developed metrics and applying them to mathematically generated terrains to determine how each metric discerns the relative roughness of the terrains from a vehicle durability perspective. Multiple terrains for each roughness level were evaluated to determine the variability for each terrain rating metric. One method currently under consideration is running a relatively simple, yet vehicle class specific, model over a given terrain and using predicted vehicle response(s) to classify or characterize the terrain.
Technical Paper

A Biodynamic Model for the Assessment of Human Operator Performance under Vibration Environment

2005-06-14
2005-01-2742
A combined biodynamic and vehicle model is used to assess the vibration and performance of a human operator performing driving and other tasks. The other tasks include reaching, pointing and tracking by the driver and/or passenger. This analysis requires the coordinated use of separate and mature software programs for anthropometrics, vehicle dynamics, biodynamics, and systems analysis. The total package is called AVB-DYN, an acronym for Anthropometrics, Vehicle and Bio-DYNamics. The biodynamic component of AVB-DYN is described, and then compared with an experiment that studied human operator in-vehicle reaching performance using the U.S. Army TACOM Ride Motion Simulator.
Technical Paper

All-Season Virtual Test Site for a Real-Time Vehicle Simulator

2004-10-26
2004-01-2644
A virtual, all-season test site for use in real-time vehicle simulators and mobility models was constructed of an Army firing range in Northern Vermont. The virtual terrain will mimic the terrain of our Virtual Data Acquisition and Test Site (VDATS) at Ethan Allen Firing Range (EAFR). The objective is to realistically simulate on- and off-road vehicle performance in all weather conditions for training and vehicle design for the US Army. To this end, several spatial datasets were needed to accurately map the terrain and estimate the state-of-the-ground and terrain strength at different times of the year. The terrain strength is characterized by terramechanics properties used in algorithms to calculate the forces at the vehicle-terrain interface. The performance of the real vehicles will be compared to the simulated vehicle performance of operator-in-the-loop and unmanned vehicles for validation of the simulations.
Technical Paper

Analysis of Potential Road/Terrain Characterization Rating Metrics

2004-10-26
2004-01-2640
The U.S. Army uses the root mean square and power spectral density of elevation to characterize road/terrain (off-road) roughness for durability. This paper describes research aimed toward improving these metrics. The focus is on taking previously developed metrics and applying them to mathematically generated terrains to determine how each metric discerns the relative roughness of the terrains from a vehicle durability perspective. Multiple terrains for each roughness level were evaluated to determine the variability for each terrain rating metric. One method currently under consideration is running a relatively simple, yet vehicle class specific, model over a given terrain and using predicted vehicle response(s) to classify or characterize the terrain.
Technical Paper

Combined Terrain, Vehicle, and Digital Human Models Used for Human Operator Performance Analysis

2004-06-15
2004-01-2152
A combined biodynamic and vehicle model is used to assess the vibration and performance of a human operator performing driving and other tasks. The other tasks include reaching, pointing and tracking by the driver and/or passenger. This analysis requires the coordinated use of separate and mature software programs for anthropometrics, vehicle dynamics, biodynamics, and systems analysis. The total package is called AVB-DYN, an acronym for Anthropometrics, Vehicle, and Bio-DYNamics. The objectives and architecture are discussed, and then a preliminary version of this package is demonstrated in an example where a HMMWV (High Mobility Multipurpose Wheeled Vehicle) operator is performing a driving task.
Technical Paper

Tire Modeling for Off-Road Vehicle Simulation

2004-05-04
2004-01-2058
A tire/terrain interaction model is presented to support the dynamic simulation of off-road ground vehicle. The model adopts a semi-empirical approach that is based on curve fits of soil data combined with soil mechanics theories to capture soil compaction, soil shear deformation, and soil passive failure that associate with off-road driving. The resulting model allows the computation of the tire forces caused by terrain deformation in longitudinal and lateral direction. This model has been compared with experimental data and shown reasonable prediction of the tire/terrain interaction.
Technical Paper

A Virtual Evaluation Suite for Military Ground Vehicle Dynamic Performance and Mobility

2002-11-18
2002-01-3049
The U.S. Army Tank Automotive Research Development and Engineering Center (TARDEC) and the U.S. Army Corps of Engineers (USACE) are improving modeling and simulation technologies in order to predict the performance of Army ground platforms with a high degree of confidence. In order to provide a framework within which to evaluate the simulation technologies and provide a measure of the progress of the effort, a suite of virtual test operating procedures are being implemented. This framework is called the Virtual Evaluation Suite (VES). It is applicable to the study of ground vehicle stability, handling, ride, mobility, and durability over all terrains under all weather conditions. Although developed in order to evaluate simulation technologies, the VES may be considered a simulation that could be used to exercise any ground platform model that meets the VES standard vehicle interface.
Technical Paper

Driver/Vehicle Modeling and Simulation

2002-05-07
2002-01-1568
This paper describes the driver/vehicle modeling aspects of a computer simulation that can respond to highway engineering descriptions of roadways. The driver model interacts with a complete vehicle dynamics model that has been described previously. The roadway path is described in terms of horizontal and vertical curvature and cross slopes of lanes, shoulders, side slopes and ditches. Terrain queries are made by the vehicle dynamics to locate tires on the roadway cross-section, and to define vehicle path and road curvature at some distance down the road. The driver model controls steering to maintain lateral lane position. Speed is maintained at a speed limit on tangents, and decreased as needed to maintain safe lateral acceleration. Because the bandwidth of longitudinal (speed) control is much lower than lateral/directional (steering) control, the driver model looks further ahead for speed control than for steering.
Technical Paper

Real-time, Distributed, Unmanned Ground Vehicle Dynamics and Mobility Simulation

2002-03-04
2002-01-1178
A Vehicle Dynamics and Mobility Server (VDMS) is being developed by the U.S. Army to perform real-time high-fidelity simulation of robotic vehicle concepts. It allows a set of conceptual Unmanned Ground Vehicles (UGVs) to be selected and configured for the purposes of evaluating their mobility performance in a simulated battlefield scenario. VDMS includes real-time ground vehicle models operating over high-resolution digital terrain. The models consist of three-dimensional multi-body vehicle dynamics, off-road vehicle-soil interaction, collision detection and obstacle negotiation code, and autonomous control algorithms. A minimally completed VDMS was used in an RDEC Federation Calibration Experiment (CalEx) in October 2001 to predict the mobility of ten robotic scout vehicles. This paper presents the rationale, requirements, design, and implementation of VDMS. It also briefly discusses other possible applications of VDMS and the future direction of VDMS.
Technical Paper

Vehicle and Tire Modeling for DynamicAnalysis and Real-Time Simulation

2000-05-01
2000-01-1620
This paper reviews the development and application of a computer simulation for simulating ground vehicle dynamics including steady state tire behavior. The models have been developed over the last decade, and include treatment of sprung and unsprung masses, suspension characteristics and composite road plane tire forces. The models have been applied to single unit passenger cars, trucks and buses, and articulated tractor/trailer vehicles. The vehicle model uses composite parameters that are relatively easy to measure. The tire model responds to normal load, camber angle and composite tire patch slip, and its longitudinal and lateral forces interact with an equivalent friction ellipse formulation. The tire model can represent behavior on both paved and off-road surfaces. Tire model parameters can be automatically identified given tire force and moment test data.
Technical Paper

Computer Simulation Analysis of Light Vehicle Lateral/Directional Dynamic Stability

1999-03-01
1999-01-0124
Dynamic stability is influenced by vehicle and tire characteristics and operating conditions, including speed and control inputs. Under limit performance operating conditions, maneuvering can force a vehicle into oversteer and high sideslip. The high sideslip results in limit cornering conditions, which might proceed to spinout, or result in tip-up and rollover. Oversteer and spinout result from rear axle tire side force saturation. Tip-up and rollover occur when tire side forces are sufficient to induce lateral acceleration that will overcome the stabilizing moment of vehicle weight. With the use of computer simulation and generic vehicle designs, this paper explores the vehicle and tire characteristics and maneuvering conditions that lead to loss of directional control and potential tip-up and rollover.
Technical Paper

A Low Cost PC Based Driving Simulator for Prototyping and Hardware-In-The-Loop Applications

1998-02-23
980222
This paper describes a low cost, PC based driving simulation that includes a complete vehicle dynamics model (VDM), photo realistic visual display, torque feedback for steering feel and realistic sound generation. The VDM runs in real-time on Intel based PCs. The model, referred to as VDANL (Vehicle Dynamics Analysis, Non-Linear) has been developed and validated for a range of vehicles over the last decade and has been previously used for computer simulation analysis. The model's lateral and longitudinal dynamics have 17 degrees of freedom for a single unit vehicle and 33 degrees of freedom for an articulated vehicle. The model also includes a complete drive train including engine, transmission and front and rear drive differentials, and complete, power assisted braking and steering systems. A comprehensive tire model (STIREMOD) generates lateral and longitudinal forces and aligning torque based on normal load, camber angle and horizontal (lateral and longitudinal) slip.
Technical Paper

Low Cost Driving Simulation for Research, Training and Screening Applications

1995-02-01
950171
Interactive driving simulation is attractive for a variety of applications, including screening, training and licensing, due to considerations of safety, control and repeatability. However, widespread dissemination of these applications will require modest cost simulator systems. Low cost simulation is possible given the application of PC level technology, which is capable of providing reasonable fidelity in visual, auditory and control feel cuing. This paper describes a PC based simulation with high fidelity vehicle dynamics, which provides an easily programmable visual data base and performance measurement system, and good fidelity auditory and steering torque feel cuing. This simulation has been used in a variety of applications including screening truck drivers for the effects of fatigue, research on real time monitoring for driver drowsiness and measurement of the interference effect of in-vehicle IVHS tasks on driving performance.
Technical Paper

Tire Modeling Requirements for Vehicle Dynamics Simulation

1995-02-01
950312
The physical forces applied to vehicle inertial dynamics derive primarily from the tires. These forces have a profound effect on handling. Tire force modeling therefore provides a critical foundation for overall vehicle dynamics simulation. This paper will describe the role tire characteristics play in handling, and will discuss modeling requirements for appropriately simulating these effects. Tire input and output variables will be considered in terms of their relationship to vehicle handling. General computational requirements will be discussed. An example tire model will be described that allows for efficient computational procedures and provides responses over the full range of vehicle maneuvering conditions.
Technical Paper

Requirements for Vehicle Dynamics Simulation Models

1994-03-01
940175
Computer simulation and real-time, interactive approaches for analysis, interactive driving simulation, and hardware-in-the-loop testing are finding increasing application in the research and development of advanced automotive concepts, highway design, etc. Vehicle dynamics models serve a variety of purposes in simulation. A model must have sufficient complexity for a given application but should not be overly complicated. In interactive driving simulation, vehicle dynamics models must provide appropriate computation for sensory feedback such as visual, motion, auditory, and proprioceptive cuing. In stability and handling simulations, various modes must be properly represented, including lateral/directional and longitudinal degrees of freedom. Limit performance effects of tire saturation that lead to plow out, spin out, and skidding require adequate tire force response models.
Technical Paper

Meeting Important Cuing Requirements with Modest, Real-Time, Interactive Driving Simulations

1994-03-01
940228
Interactive simulation requires providing appropriate sensory cuing and stimulus/response dynamics to the driver. Sensory feedback can include visual, auditory, motion, and proprioceptive cues. Stimulus/response dynamics involve reactions of the feedback cuing to driver control inputs including steering, throttle and brakes. The stimulus/response dynamics include both simulated vehicle dynamics, and the response dynamics of the simulation hardware including computer processing delays. Typically, simulation realism will increase with sensory fidelity and stimulus/response dynamics that are equivalent to real-world conditions (i.e. without excessive time delay or phase lag). This paper discusses requirements for sensory cuing and stimulus/response dynamics in real-time, interactive driving simulation, and describes a modest fixed-base (i.e. no motion) device designed with these considerations in mind.
X