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Technical Paper

A Robust Formulation for Prediction of Human Running

2007-06-12
2007-01-2490
A method to simulate digital human running using an optimization-based approach is presented. The digital human is considered as a mechanical system that includes link lengths, mass moments of inertia, joint torques, and external forces. The problem is formulated as an optimization problem to determine the joint angle profiles. The kinematics analysis of the model is carried out using the Denavit-Hartenberg method. The B-spline approximation is used for discretization of the joint angle profiles, and the recursive formulation is used for the dynamic equilibrium analysis. The equations of motion thus obtained are treated as equality constraints in the optimization process. With this formulation, a method for the integration of constrained equations of motion is not required. This is a unique feature of the present formulation and has advantages for the numerical solution process.
Technical Paper

Dual-Arm Dynamic Motion Simulation and Prediction of Joint Constraint Loads Using Optimization

2007-06-12
2007-01-2491
Our previous formulation for optimization-based dynamic motion simulation of a serial-link human upper body (from waist to right hand) is extended to predict the motion of a tree-structured human model that includes the torso, right arm, and left arm, with various applied external loads. The dynamics of tree-structured systems is formulated and implemented. The equations of motion for the tree structures must be derived carefully when dealing with the connection link. The optimum solution results show realistic dual-arm human motions and the required joint actuator torques. In the second part of this paper, a new method is introduced in which the constraint forces and moments at the joints are calculated along with the motion and muscle-induced actuator torques. A set of fictitious joints are modeled in addition to the real joints.
Technical Paper

Reliability Based Design Optimization with Correlated Input Variables

2007-04-16
2007-01-0551
Reliability-based design optimization (RBDO), which includes design optimization in design space and inverse reliability analysis in standard normal space, has been recently developed under the assumption that all input variables are independent because it is difficult to construct a joint probability distribution function (PDF) of input variables with limited data such as the marginal PDF and covariance matrix. However, since in real applications, it is common that some of the input variables are correlated, the RBDO results might contain a significant error if the correlation between input variables for RBDO is not considered. In this paper, Rosenblatt and Nataf transformations, which are the most representative transformation methods and have been widely used in the reliability analysis, have been studied and compared in terms of applicability to RBDO with correlated input variables.
Technical Paper

A Study of Aspiration Effects in Reduced-Scale Model Airbag Modules

1998-09-29
982324
One-sixth scale model airbag modules have been used to investigate flow aspiration effects in passenger-side airbag modules. A similarity analysis between flows in the model and the prototype unit assures reasonable approximation of the actual flows. In the controlled flow environment of the model, flow visualization suggests that the underexpanded jet structure follows the universal relationship based on experimental data and shows that aspiration occurs through the aspiration holes. Detailed velocity measurements provide the ratio of the mass added to the discharged gas for a single firing. The same approaches can be applied in the design of full-scale airbag systems.
Technical Paper

Dynamic Optimization of Human Stair-Climbing Motion

2008-06-17
2008-01-1931
The objective of this paper is to present our method of predicting and simulating visually realistic and dynamically consistent human stair-climbing motion. The digital human is modeled as a 55-degrees of freedom branched mechanical system with associated human anthropometry-based link lengths, mass moments of inertia, and centers of gravity. The joint angle profiles are determined using a B-spline-based parametric optimization technique subject to different physics-based, task-based, and environment-based constraints. The formulation offers the ability to study effects of the magnitude and location of external forces on the resulting joint angle profiles and joint torque profiles. Several virtual experiments are conducted using this optimization-based approach and results are presented.
Technical Paper

Survey of Biomechanical Models for the Human Shoulder Complex

2008-06-17
2008-01-1871
The human shoulder plays an important role in human posture and motion, especially in scenarios in which humans need achieve tasks with external loads. The shoulder complex model is critical in digital human modeling and simulation because a fidelity model is the basis for realistic posture and motion predictions for digital humans. The complexity of the shoulder mechanism makes it difficult to model a shoulder complex realistically. Although many researchers have attempted to model the human shoulder complex, there has not been a survey of these models and their benefits and limitations. This paper attempts to review various biomechanical models proposed and summarize the pros and cons. It focuses mainly on the human modeling domain, although some of these models were originally from the robotics field. The models are divided into two major categories: open-loop chain models and closed-loop chain models.
Technical Paper

A Fuzzy Synthesis Control Strategy for Active Four-Wheel Steering Based on Multi-Body Models

2008-04-14
2008-01-0603
Active steering systems can help the driver to master critical driving situations. This paper presents a fuzzy logic control strategy on active steering vehicle based on a multi-body vehicle dynamic model. The multi-body vehicle dynamic model using ADAMS can accurately predict the dynamic performance of the vehicle. A new hybrid steering scheme including both active front steering (applying an additional front steering angle besides the driver input) and rear steering is presented to control both yaw velocity and sideslip angle. A set of fuzzy logic rules is designed for the active steering controller, and the fuzzy controller can adjust both sideslip angle and yaw velocity through the co-simulation between ADAMS and the Matlab fuzzy control unit with the optimized membership function. To ensure the design of high-quality fuzzy control rules, a rule optimization strategy is introduced.
Technical Paper

The Effect of High Tensile Mean Stress on Fatigue of Unnotched and Notched SAE 1045 Steel

2003-03-03
2003-01-0912
The objective of this research was to determine fatigue behavior of SAE 1045 steel subjected to very high tensile mean stress for unnotched, mildly notched, and sharply notched test specimens, and to determine if common S-Nf and ε-Nf mean stress fatigue life models are applicable. High tensile mean stress fatigue tests for R ratios of 0.8 and 0.9 were conducted using unnotched and notched, Kt=1.65 and Kt=3.65, axial loaded SAE 1045 steel specimens with hardness levels of Rc=10, 37, and 50. The monotonic notch strength ratio, NSR, for 5 of 6 test conditions was greater than 1, which allowed many notched cyclic test values of Smax or Sm to exceed the unnotched ultimate tensile strength. Much notched specimen fatigue resistance at these high R ratios was superior to that of unnotched specimens. However, cyclic creep/ratcheting, particularly for Rc=10 and 37, was a predominant cause of failure.
Technical Paper

Virtual Environment for Digital Human Simulation

2004-06-15
2004-01-2172
A general methodology and associated computational algorithm for predicting realistic postures of digital humans (mannequins) in a virtual environment is presented. The basic plot for this effort is a task-based approach, where we believe that humans assume different postures for different tasks. The underlying problem is characterized by the calculation (or prediction) of the joint displacements of the human body in such a way to accomplish a specified task. In this work, we have not limited the number of degrees of freedom associated with the model. Each task has been defined by a number of human performance measures that are mathematically represented by cost functions that evaluate to a real number. Cost functions are then optimized, i.e., minimized or maximized subject to a number of constraints. The problem is formulated as a multi-objective optimization algorithm where one or more cost functions are considered as objective functions that drive the model to a solution.
Technical Paper

An Optimization-Based Methodology to Predict Digital Human Gait Motion

2005-06-14
2005-01-2710
New methods for fast, adaptive motion prediction of a virtual human are proposed and tested. An optimal locomotion for gait-driven motions like pushing, climbing and pick-up/delivery are sought through gradient-based optimization and inverse-dynamics. Such gait-driven motion can be produced by adapting the normal gait motion to the case when a characteristic force is applied, which is called an applied force. The applied force is a resistance force for pushing case and an object weight for delivery case. The concept of the zero moment point is modified to assess the dynamic equilibrium of the motion in presence of the applied force. For fast calculation, analytical forms of the cost/constraint gradients are provided. Stepping patterns are specified a priori to ensure the continuity of the cost/constraint function gradients. Also, by varying knots for the B-spline curve approximation, the gait stage durations are optimized.
Technical Paper

Optimization-Based Dynamic Motion Simulation and Energy Expenditure Prediction for a Digital Human

2005-06-14
2005-01-2717
This paper presents an optimization-based algorithm for simulating the dynamic motion of a digital human. We also formulate the metabolic energy expenditure during the motion, which is calculated within our algorithm. This algorithm is implemented and applied to Santos™, an avatar developed at The University of Iowa. Santos™ is a part of a virtual environment for conducting digital human analysis consisting of posture prediction, motion prediction, and physiology studies. This paper demonstrates our dynamic motion algorithm within the Santos™ virtual environment. Mathematical evaluations of human performance are essential to any effort to compare various ergonomic designs. In fact, the human factors design process can be formulated as an optimization problem that maximizes human performance. In particular, an optimal design must be found while taking into consideration the effects of different motions and hand loads corresponding to a number of tasks.
Technical Paper

Alternative Formulations for Optimization-based-Digital Human Motion Prediction

2005-06-14
2005-01-2691
Simulating human motion is a complex problem due to redundancy of the human musculoskeletal system. The concept of task-based motion prediction using single- or multi-objective optimization techniques provides a viable approach for predicting intermediate motions of digital humans. It is shown that task-based motion prediction is in fact a numerical optimal control problem. Alternative formulations for simulation of human motion are possible and can be solved by modern nonlinear optimization methods. Three techniques based on state variable elimination, direct collocation and differential inclusion are presented and compared. The basic idea of the formulations is to treat different combinations of the state variables, such as the joint profiles and torques or their parametric representations as independent variables in the optimization process.
Technical Paper

A Geodesics-Based Model for Obstacle Avoidance

2005-06-14
2005-01-2692
This paper presents a path prediction model for obstacle avoidance. A geodesics model is used to obtain the desired path in Cartesian space. The distance between the start target point (and end target point) and the surface of an obstacle is minimized to determine the boundary points of a geodesic across the surface of the obstacle. The model then numerically solves for a geodesic curve between the two boundary points of the geodesic on the surface of the obstacle. The model offsets the resulting discrete points on the geodesic in the positive normal direction (outside of the obstacle) to form a path of motion around the obstacle.
Technical Paper

Workspace Analysis and Visualization for Santos'™ Upper Extremity

2005-06-14
2005-01-2739
Workspace is an important function for human factors analysis and is widely applied in product design, manufacturing, and ergonomics evaluations. This paper presents the workspace analysis and visualization for Santos™ upper extremity, a new virtual human with over 100 DOFs that is highly realistic in terms of appearance, behavior, and movement. Jacobian Rank deficiency method is implemented to determine the singular surfaces. The joint limits are considered in this formulation; three types of singularities are analyzed. This closed-form formulation can be extended to numerous different scenarios such as different percentiles, age groups, or segments of body. A realtime scheme is used to build the workspace library for Santos™ that will study the boundary surfaces off-line and apply them to Santos™ in the virtual environment (Virtools®). To visualize the workspace, we develop a user interface to generate the cross section of the reach envelope with a plane.
Technical Paper

Optimization-Based Workspace Zone Differentiation and Visualization for Santos™

2006-04-03
2006-01-0696
Human performance measures such as discomfort and joint displacement play an important role in product design. The virtual human Santos™, a new generation of virtual humans developed at the University of Iowa, goes directly to the CAD model to evaluate a design, saving time and money. This paper presents an optimization-based workspace zone differentiation and visualization. Around the workspace of virtual humans, a volume is discretized to small zones and the posture prediction on each central point of the zone will determine whether the points are outside the workspace as well as the values of different objective functions. Visualization of zone differentiation is accomplished by showing different colors based on values of human performance measures on points that are located inside the workspace. The proposed method can subsequently help ergonomic design.
Technical Paper

Application of Reliability-Based Design Optimization to Durability of Military Vehicles

2005-04-11
2005-01-0530
In the Army mechanical fatigue subject to external and inertia transient loads in the service life of mechanical systems often leads to a structural failure due to accumulated damage. Structural durability analysis that predicts the fatigue life of mechanical components subject to dynamic stresses and strains is a compute intensive multidisciplinary simulation process, since it requires the integration of several computer-aided engineering tools and considerable data communication and computation. Uncertainties in geometric dimensions due to manufacturing tolerances cause the indeterministic nature of the fatigue life of a mechanical component.
Technical Paper

Averaged Coordinate Reference System Method for Human Motion Analysis

1999-05-18
1999-01-1910
Experimental analysis of human motion has been based on optical, magnetic, or electronic tracking techniques to determine body segment locations and orientations. The Average Coordinate Reference System (ACRS) method was developed to reduce experimental errors in human locomotion analysis. Experimentally measured kinematic data is used to conduct analysis in human modeling, and the model accuracy is directly related to the accuracy of the data. However, the accuracy is questionable due to skin movement, deformation of skeletal structure while in motion and limitations of commercial motion analysis systems. In this study, the ACRS method is applied to an optically-tracked segment marker system, although it can be applied to many of the others as well. Many previous studies adopted redundant marker systems, using four or five optical markers, instead of the basic three marker system to provide statistically better results of body segment position and orientation.
Technical Paper

A Framework to Study Human Response to Whole Body Vibration

2007-06-12
2007-01-2474
A framework to study the response of seated operators to whole-body vibration (WBV) is presented in this work. The framework consists of (i) a six-degree-of-freedom man-rated motion platform to play back ride files of typical heavy off-road machines; (ii) an optical motion capture system to collect 3D motion data of the operators and the surrounding environment (seat and platform); (iii) a computer skeletal model to embody the tested subjects in terms of their body dimensions, joint centers, and inertia properties; (iv) a marker placement protocol for seated positions that facilitates the process of collecting data of the lower thoracic and the lumbar regions of the spine regardless of the existence of the seatback; and (v) a computer human model to solve the inverse kinematics/dynamic problem for the joint profiles and joint torques. The proposed framework uses experimental data to answer critical questions regarding human response to WBV.
Journal Article

General Biped Motion and Balance of a Human Model

2008-06-17
2008-01-1932
We propose an algorithm of predicting dynamic biped motions of Santos™ human model. An alternative and efficient formulation of the Zero-Moment Point (ZMP) for dynamic balance and the approximated ground reaction forces/moments are derived from the resultant reaction loads, which includes the gravity, the externally applied loads, and the inertia. The optimization problem is formulated to address the redundancy of the human task, where the general biped and the task-specific constraints are imposed depending on the task requirements. The proposed method is fully predictive and generates physically feasible human-like motions from scratch without any input reference from motion capture or animation. The resulting generated motions demonstrate how a human reacts effectively to different external load conditions in performing a given task by showing realistic features of cause and effect.
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