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Journal Article

Investigating Through Simulation the Mobility of Light Tracked Vehicles Operating on Discrete Granular Terrain

2013-04-08
2013-01-1191
This paper presents a computational framework for the physics-based simulation of light vehicles operating on discrete terrain. The focus is on characterizing through simulation the mobility of vehicles that weigh 1000 pounds or less, such as a reconnaissance robot. The terrain is considered to be deformable and is represented as a collection of bodies of spherical shape. The modeling stage relies on a novel formulation of the frictional contact problem that requires at each time step of the numerical simulation the solution of an optimization problem. The proposed computational framework, when run on ubiquitous Graphics Processing Unit (GPU) cards, allows the simulation of systems in which the terrain is represented by more than 0.5 million bodies leading to problems with more than one million degrees of freedom.
Journal Article

Fused Dynamics of Unmanned Ground Vehicle Systems

2014-09-30
2014-01-2322
Through inverse dynamics-based modeling and computer simulations for a 6×6 Unmanned Ground Vehicle (UGV) - a 6×6 truck - in stochastic terrain conditions, this paper analytically presents a coupled impact of different driveline system configurations and a suspension design on vehicle dynamics, including vehicle mobility, and energy efficiency. A new approach in this research work involves an estimation of each axle contribution to the level of potential mobility loss/increase and/or energy consumption increase/ reduction. As it is shown, the drive axles of the vehicle interfere with the vehicle's dynamics through the distribution of the wheels' normal reactions and wheel torques. The interference causes the independent system dynamics to become operationally coupled/fused and thus diminishes vehicle mobility and energy efficiency. The analysis is done by the use of new mobility indices and energy efficiency indices which are functionally coupled/fused.
Journal Article

Simulating the Mobility of Wheeled Ground Vehicles with Mercury

2017-03-28
2017-01-0273
Mercury is a high-fidelity, physics-based object-oriented software for conducting simulations of vehicle performance evaluations for requirements and engineering metrics. Integrating cutting-edge, massively parallel modeling techniques for soft, cohesive and dry granular soil that will integrate state-of-the-art soil simulation with high-fidelity multi-body dynamics and powertrain modeling to provide a comprehensive mobility simulator for ground vehicles. The Mercury implements the Chrono::Vehicle dynamics library for vehicle dynamics, which provides multi-body dynamic simulation of wheeled and tracked vehicles. The powertrain is modeled using the Powertrain Analysis Computational Environment (PACE), a behavior-based powertrain analysis based on the U.S. Department of Energy’s Autonomie software. Vehicle -terrain interaction (VTI) is simulated with the Ground Contact Element (GCE), which provides forces to the Chrono-vehicle solver.
Journal Article

Reliability and Cost Trade-Off Analysis of a Microgrid

2018-04-03
2018-01-0619
Optimizing the trade-off between reliability and cost of operating a microgrid, including vehicles as both loads and sources, can be a challenge. Optimal energy management is crucial to develop strategies to improve the efficiency and reliability of microgrids, as well as new communication networks to support optimal and reliable operation. Prior approaches modeled the grid using MATLAB, but did not include the detailed physics of loads and sources, and therefore missed the transient effects that are present in real-time operation of a microgrid. This article discusses the implementation of a physics-based detailed microgrid model including a diesel generator, wind turbine, photovoltaic array, and utility. All elements are modeled as sources in Simulink. Various loads are also implemented including an asynchronous motor. We show how a central control algorithm optimizes the microgrid by trying to maximize reliability while reducing operational cost.
Journal Article

Development of a Stationary Axle Efficiency Test Stand and Methodology for Identifying Fuel Efficient Gear Oils for Military Applications - Part 1

2017-03-28
2017-01-0889
For existing fleets such as the U.S. military ground vehicle fleet, there are few ways to reduce vehicle fuel consumption that don’t involve expensive retrofitting. Replacing standard lubricants with those that can achieve higher vehicle efficiencies is one practical and inexpensive way to improve fleet fuel efficiency. In an effort to identify axle gear lubricants that can reduce the fuel consumption of its fleet, the U.S. Army is developing a stationary axle efficiency test stand and procedure. In order to develop this capability, on-track vehicle fuel consumption testing was completed using light, medium, and heavy tactical wheeled vehicles following a modified SAE J1321 type test procedure. Tested lubricants included a baseline SAE 80W-90, a fuel efficient SAE 75W-90, and a fuel efficient SAE 75W-140. Vehicle testing resulted in reductions in fuel consumption of up to 2%.
Technical Paper

Power Management Software Interfaces Standard

2006-11-07
2006-01-3034
The current system requirements for the power management subsystem and ground combat vehicles for the Future Combat System require higher power and voltages for greater energy efficiency, advanced mobility, lethality and survivability. Efficient and reliable electrical power management is an essential capability within current force ground combat vehicles and will become even more important with the increased electrical power demands of future force vehicles which will exceed the capabilities of onboard power generation/storage technologies. This paper describes how to meet the aforementioned power distribution challenges through the development of a power management software interfaces standard that will provide the flexibility required by various programs and vehicles yet still provide a consistent framework for software development providing a consistent environment for all future Army programs.
Technical Paper

What Is a Ton of Weight Worth? A Discussion of Military Ground System Weight Considerations

2017-03-28
2017-01-0270
The recently published Lightweight Combat Vehicle Science and Technology Campaign [1] recommended the Army develop a quantitative understanding of the operational impact that weight reduction has to the Army and create appropriate metrics that would better reflect the performance trade with regards to weight. That paper raised the question of what a ton of weight is worth in operational effectiveness and cost. This paper is an attempt to clarify this complex topic. The impact of select programmatic considerations, operational considerations, and financial considerations are discussed. Throughout, the paper provides example analyses based on vehicle weight, performance, and cost data. The paper closes with a discussion of the issues presented, research recommendations, and closing comments.
Technical Paper

Motion Cueing Evaluation of Off-Road Heavy Vehicle Handling

2016-09-27
2016-01-8041
Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on the effects on driver performance and simulator sickness remain scarce. Two novel motion cueing algorithms varying in concept and complexity were developed for a limited maneuvering workspace, hexapod/Stuart type motion platform. The RideCue algorithm uses a simple swing motion concept while OverTilt Track algorithm uses optimal pre-positioning to account for maneuver characteristics for coordinating tilt adjustments. An experiment was conducted on the US Army Tank Automotive Research, Development and Engineering Center (TARDEC) Ride Motion Simulator (RMS) platform comparing the two novel motion cueing algorithms to a pre-existing algorithm and a no-motion condition.
Technical Paper

Real-Time Driving Simulation of Magneto-Rheological Active Damper Stryker Suspension

2012-04-16
2012-01-0303
Real-time driving simulations are an important tool for verifying vehicle and vehicle component designs with a driver in the loop. They not only provide a cost effective solution but also an ability to verify designs in a safe and controlled operating environment. A real-time driving experiment has been developed for Stryker to compare the ride and handling performance of a baseline passive suspension to that of a Magneto-Rheological (MR) semi-active damper suspension. The Tank Automotive Research Development and Engineering Center (TARDEC) has integrated this new suspension into a real time vehicle dynamics model of the Stryker using the MR suspension model developed by the Original Equipment Manufacturer (OEM). Using this real-time model and the TARDEC Ride Motion Simulator (RMS), TARDEC associates, along with associates from the Stryker Program Management office and the suspension OEM were able to drive and compare the passive and MR Stryker in a virtual environment.
Technical Paper

Long Term Hydrogen Vehicle Fleet Operational Assessment

2011-09-13
2011-01-2299
The U. S. Army Tank Automotive Research, Development and Engineering Center (TARDEC) National Automotive Center (NAC) owns a fleet of ten Hydrogen Hybrid Internal Combustion Engine (H2ICE) vehicles that have been demonstrated in various climates from 2008 through 2010. This included demonstrations in Michigan, Georgia, California and Hawaii. The fleet was consolidated into a single location between July 2009 and April 2010. Between July of 2009 and January of 2011, data collection was completed on the fleet of H2ICE vehicles deployed to Oahu, Hawaii for long-term duration testing. The operation of the H2ICE vehicles in Hawaii utilized standard operation of a non-tactical vehicle at a real-world military installation. The vehicles were fitted with data acquisition equipment to record the operation and performance of the H2ICE vehicles; maintenance and repair data was also recorded for the fleet of vehicles.
Technical Paper

A Fast Running Loading Methodology for Ground Vehicle Underbody Blast Events

2018-04-03
2018-01-0620
A full-system, end-to-end blast modeling and simulation of vehicle underbody buried blast events typically includes detailed modeling of soil, high explosive (HE) charge and air. The complex computations involved in these simulations take days to just capture the initial 50-millisecond blast-off phase, and in some cases, even weeks. The single most intricate step in the buried blast event simulation is in the modeling of the explosive loading on the underbody structure from the blast products; it is also one of the most computationally expensive steps of the simulation. Therefore, there is significant interest in the modeling and simulation community to develop various methodologies for fast running tools to run full simulation events in quicker turnarounds of time.
Technical Paper

In Search of Efficient Walking Robots

2005-04-11
2005-01-0841
With the recent conflicts in Afghanistan and Iraq, it is increasingly evident that the demands of warfare are changing and the need for innovative mobility systems is growing. In the rough, unstructured terrain that the soldiers encounter, they have reverted to using mules and donkeys to move stealthily and quickly. In light of the growing need for autonomous systems, the Army is looking at the possibility of legged mobility options such as gasoline powered quadrupeds to traverse the off-road terrain. As technology advances, the era of military bipeds may well be in sight. However, current bipedal robotic technology is far too inefficient for battlefield use. Much of this inefficiency stems from actuated control of each limb's motion throughout the entire gait cycle. An alternative approach is to exploit the passive pendular dynamics of legs and legged bodies for energy savings. This paper compares and contrasts fully-actuated walking with passive walking.
Technical Paper

Requirements Development, Management and Architecture for Military Ground Vehicle Systems

2010-04-12
2010-01-0491
Systems engineering is a key discipline to develop, deploy, and sustain military systems. The wide variety of product types and the tendency to leverage emerging technologies require that disciplined technical planning and management processes be used by both engineers and program managers in all phases of a product's life cycle. This paper describes requirements development, management, and architecture in military systems engineering and acquisition be it software or hardware.
Technical Paper

Surface Contamination Simulation for a Military Ground Vehicle

2019-04-02
2019-01-1075
Vehicle surface contamination can degrade not only soldier vision but also the effectiveness of camera and sensor systems mounted externally on the vehicle for autonomy and situational awareness. In order to control vehicle surface contamination, a better understanding of dust particle generation, transport and accumulation is necessary. The focus of the present work is simulation of vehicle surface contamination on the rear part of the vehicle due to the interaction of the combat vehicle track with the ground and dust in the surrounding ambient atmosphere. A notional tracked military vehicle is used for the Computational fluid dynamics (CFD) simulation. A CFD methodology with one-way-coupled Lagrangian particle modeling is used. The simulation is initially run with only air flow to solve the air pressure, velocity, and turbulence quantities in a steady state condition.
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