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Technical Paper

Improvement of Neural Network Accuracy for Engine Simulations

2003-10-27
2003-01-3227
Neural networks have been used for engine computations in the recent past. One reason for using neural networks is to capture the accuracy of multi-dimensional CFD calculations or experimental data while saving computational time, so that system simulations can be performed within a reasonable time frame. This paper describes three methods to improve upon neural network predictions. Improvement is demonstrated for in-cylinder pressure predictions in particular. The first method incorporates a physical combustion model within the transfer function of the neural network, so that the network predictions incorporate physical relationships as well as mathematical models to fit the data. The second method shows how partitioning the data into different regimes based on different physical processes, and training different networks for different regimes, improves the accuracy of predictions.
Technical Paper

Modeling Fuel Film Formation and Wall Interaction in Diesel Engines

1996-02-01
960628
A fuel film model has been developed and implemented into the KIVA-II code to help account for fuel distribution during combustion in diesel engines. Spray-wall interaction and spray-film interaction are also incorporated into the model. The model simulates thin fuel film flow on solid surfaces of arbitrary configuration. This is achieved by solving the continuity and momentum equations for the two dimensional film that flows over a three dimensional surface. The major physical effects considered in the model include mass and momentum contributions to the film due to spray drop impingement, splashing effects, various shear forces, piston acceleration, and dynamic pressure effects. In order to adequately represent the drop interaction process, impingement regimes and post-impingement behavior have been modeled using experimental data and mass, momentum and energy conservation constraints. The regimes modeled for spray-film interaction are stick, rebound, spread, and splash.
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