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Technical Paper

3-Dimensional Simulation of Vehicle Response to Tire Blow-outs

1998-02-23
980221
Sudden tire deflation, or blow-out, is sometimes cited as the cause of a crash. Safety researchers have previously attempted to study the loss of vehicle control resulting from a blow-out with some success using computer simulation. However, the simplified models used in these studies did little to expose the true transient nature of the handling problem created by a blown tire. New developments in vehicle simulation technology have made possible the detailed analysis of transient vehicle behavior during and after a blow-out. This paper presents the results of an experimental blow-out study with a comparison to computer simulations. In the experiments, a vehicle was driven under steady state conditions and a blow-out was induced at the right rear tire. Various driver steering and braking inputs were attempted, and the vehicle response was recorded. These events were then simulated using EDVSM. A comparison between experimental and simulated results is presented.
Technical Paper

SIMON: A New Vehicle Simulation Model for Vehicle Design and Safety Research

2001-03-05
2001-01-0503
SIMON is a new vehicle dynamic simulation model. Applications for SIMON include single- and multi-unit vehicle handling simulation in severe limit maneuvers (including rollovers) and 3-dimensional environments. Applications also include vehicle-to-vehicle and vehicle-to-barrier collisions. This paper provides the technical background for the SIMON engineering model. The 3-dimensional equations of motion used by the model are presented and explained in detail. The calculations for suspension, tire, collision, aerodynamic and inter-vehicle connection forces and moments are also developed. The integration of features available in the HVE Simulation Environment, such as DyMESH, the Driver Model, Brake Designer and Steer Degree of Freedom, is also explained. Finally, assumptions and limitations of the model are presented.
Technical Paper

A Simulation Model for Vehicle Braking Systems Fitted with ABS

2002-03-04
2002-01-0559
Most vehicles built today are fitted with anti-lock braking systems (ABS). Accurate simulation modeling of these vehicles during braking as well as combined braking and steering maneuvers thus requires the effects of the ABS to be included. Simplified, lump parameter models are not adequate for detailed, 3-dimensional vehicle simulations that include wheel spin dynamics. This is especially true for simulating complex crash avoidance maneuvers. This paper describes a new ABS model included in the HVE simulation environment. It is a general purpose model and is available for use by any HVE-compatible vehicle simulation model. The basic operational and control characteristics for a typical ABS system are first reviewed. Then, the specific ABS model and its options as implemented in the HVE simulation environment and employed by the SIMON vehicle simulation model are described. To validate the model, pressure cycles produced by the model are compared with stated engineering requirements.
Technical Paper

Why Simulation? An Interesting Case Study

2016-04-05
2016-01-1484
This paper presents an example application for vehicle dynamics simulation software. This example investigates the validity of the vehicle motion presented in the famous car chase scene from the 1968 movie Bullitt. In this car chase, a 1968 Ford Mustang, driven by Det. Frank Bullitt of the San Francisco Police Department, is chasing a criminal driving a 1968 Dodge Charger through the streets of the Russian Hill district of San Francisco. The purpose of the simulation was to reconstruct the chase scene to determine the level of realism in the movie, in terms of conformance to Newton’s Laws of motion. To produce the simulation, several city blocks of the pertinent area of the city were surveyed and exemplar vehicles were measured and inspected. Three-dimensional computer models of the scene and vehicles were built. The movie footage was analyzed to determine vehicle speeds and driver inputs. The event was then simulated using three-dimensional vehicle dynamics simulation software.
Technical Paper

Simulation of Transient Maneuver Hydroplaning Events Using HVE

2014-04-01
2014-01-0122
Recent research into the phenomenon of tire hydroplaning has concentrated on the effects of possible path clearing of the rear tires by the front tires. When this occurs, the rear tire behavior and hydroplaning properties will be different from what would occur had the tire been running in an undisturbed flow field. In the present work, we modify rear tire properties to simulate the path clearing effect and utilize the SIMON/HVE suite of simulation programs with a standardized double lane change maneuver to examine path clearing potential during transient vehicle behavior.
Technical Paper

Dynamics of Four-Wheel-Steer Off-Highway Vehicles

1993-03-01
930765
Off road vehicle dynamics present fundamental differences to the engineer than those of highway vehicles. In this work, we examine off-road dynamics for a class of industrial vehicles: front-end loaders. After a review of terramechanics and off-road tire behavior, equations of motion for a front-end loader are developed. Kinematic steering relationships, steady-state performance and understeer and oversteer characteristics are also derived. Off-road front-end loader characteristics and performance in terms of vehicle handling, overturn behavior and obstacle avoidance are presented, and some design characteristics and parameter values for a typical vehicle are given to aid the designer in analysis and synthesis.
Technical Paper

An Overview of the HVE Developer's Toolkit

1994-03-01
940923
A substantial programming effort is required to develop a human or vehicle dynamics simulator. More than half of this effort is spent designing and programming the user interface (the means by which the user supplies program input and views program output). This paper describes a pre-programmed, 3-dimensional (3-D), input/output window-type interface which may be used by developers of human and vehicle dynamics programs. By using this interface, the task of input/output programming is reduced by approximately 50 percent, while simultaneously providing a more robust interface. This paper provides a conceptual overview of the interface, as well as specific details for writing human and vehicle dynamics programs which are compatible with the interface. Structures are provided for the human, vehicle and environment models. Structures are also provided for events, interface variables, and the output data stream.
Technical Paper

An Overview of the HVE Human Model

1995-02-01
950659
Developers of human dynamics simulation software inherently use a mathematical/physical model to represent the human. This paper describes a pre-programmed, object-oriented human model for use in human dynamics simulations. This human model is included as part of an integrated simulation environment, called HVE (Human-Vehicle-Environment), described in previous research. The current paper first provides a general overview of the HVE user and development environments, and then provides detailed specifications for the HVE Human Model. These specifications include definitions for model parameters (supported human types and human properties, such as dimensions, inertias, joints and injury tolerances). The paper also provides detailed specifications for the HVE time-dependent human output group parameters (kinematics, joints, contacts, belts and airbags).
Technical Paper

An Overview of the HVE Vehicle Model

1995-02-01
950308
Developers of vehicle dynamics simulation software inherently use a mathematical/physical model to represent the vehicle. This paper describes a pre-programmed, object-oriented vehicle model for use in vehicle dynamics simulations. This vehicle model is included as part of an integrated simulation environment, called HVE (Human-Vehicle-Environment), described in previous research [1,2] *. The current paper first provides a general overview of the HVE user and development environments, and then provides detailed specifications for the HVE Vehicle Model. These specifications include definitions for model parameters (supported vehicle types; vehicle properties, such as dimensions, inertias, suspensions; tire properties, such as dimensions and inertias, mu vs slip, cornering and camber stiffnesses; driver control systems, such as engine, transmission/differential, brakes and steering; restraint systems, such as belts and airbags).
Technical Paper

Three-Dimensional Reconstruction and Simulation of Motor Vehicle Accidents

1996-02-01
960890
This paper describes the use of 3-D technologies for reconstructing and simulating motor vehicle accidents involving humans (occupants and pedestrians) and vehicles (passenger cars, pickups, vans, multi-purpose vehicles, on-highway trucks and vehicle-trailers). All examples involve three-dimensional environments, including road crowns, hills, curbs and embankments - any geometrical feature resulting in three-dimensional motion. Various reconstruction and simulation models are illustrated. The features and limitations of each model are addressed. Issues involving data requirements, preparation of 3-D models and presentation techniques (numeric, graphic and video animation) are also explored.
Technical Paper

Validation of the EDVSM 3-Dimensional Vehicle Simulator

1997-02-24
970958
EDVSM is a 3-dimensional vehicle simulator developed for the HVE simulation environment. The EDVSM vehicle model was based on the original HVOSM model, developed at Calspan for the Federal Highway Administration. This paper describes the vehicle and tire models used by EDVSM. The basic model is unchanged from the original HVOSM model, however, tire-road modeling has been substantially improved by the model's integration into the HVE environment. This paper provides the details of the integration procedure. The paper also includes a validation study, comparing results between EDVSM, HVOSM and real-world handling studies. Comparison reveals the results are substantially similar. Finally, applications and limitations of the model are addressed.
Technical Paper

Potential for Passenger Car Energy Recovery through the Use of Kinetic Energy Recovery Systems (KERS)

2013-04-08
2013-01-0407
Various mechanical and electromechanical configurations have been proposed for the recapture of vehicle kinetic energy during deceleration. For example, in Formula One racing, a KERS (Kinetic Energy Recovery System) was mandated by the FIA for each racing car during the 2011 World Championship season and beyond, and many passenger car manufacturers are examining the potential for implementation of such systems or have already done so. In this work, we examine the potential energy savings benefits available with a KERS, as well as a few design considerations. Some sample calculations are provided to illustrate the concepts.
Technical Paper

An Overview of the Way EDSMAC Computes Delta-V

1988-02-01
880069
The EDSMAC personal computer program for use by accident investigators is described. The input data requirements are reviewed. The general calculation procedures are discussed and the specific procedures for computing delta-V are explained in detail. The method, based on equalizing the force between the vehicles at all times during the impact phase, is seen to be simple in concept but extremely complex in practice. The numerical and graphical output and warning messages are reviewed. Applications of the program are illustrated. The major benefit of EDSMAC is the ability, using graphics, to provide an analytical method illustrating how an accident may, or may not, have occurred.
Technical Paper

Aerodynamic Properties of Indy Cars

1987-01-20
870726
A. brief survey of vehicle dynamics and aerodynamics papers pertinent to open wheeled racing cars is presented. In this work, the aerodynamics of Indy cars have been studied from both a lift and drag point of view. A standardized definition of lifting area for ground effects vehicles and performance observations made through the use of radar and track simulations were used. Values for negative lift magnitude were determined, lifting area was photogrammetrically measured, and a lift coefficient appropriate for Indy cars was developed. Drag area, also obtained photogrammetrically, and drag coefficients were developed. Mechanical measurements of vehicles and wind tunnel experiments were used to estimate total drag and subsequent values for drag coefficients. These values correspond with energy balance calculations based on available engine power. A sensitivity study of the performance parameters of Indy cars was performed, with emphasis on enhancing top speed.
Technical Paper

Validation of DyMESH for Vehicle vs Barrier Collisions

2000-03-06
2000-01-0844
A new three-dimensional collision simulation algorithm, called DyMESH (Dynamic MEchanical SHell) was recently introduced.[1]* This paper presents a validation of DyMESH for vehicle vs. barrier collisions. The derivation of the three-dimensional force vs. crush relationship was described previously.[1] Here the application of three-dimensional force vs. crush curves using the outlined methodology is shown to be effective. Nonlinear force versus crush relationships are introduced for use in DyMESH. Included are numerous DyMESH collision simulations of several types of vehicles (e.g., light and heavy passenger car and sport utility) compared directly with experimental collision test results from various types of barrier tests (e.g., full frontal, angled frontal, and offset frontal). The focus here is not on the vehicle’s change in velocity, but on the acceleration vs. time history.
Technical Paper

Integrating Design and Virtual Test Environments for Brake Component Design and Material Selection

2000-03-06
2000-01-1294
A new, systematic approach to the design-evaluation-test product development cycle is described wherein the vehicle design and simulation environments are integrated. This methodology is applied to brake mechanical design and material selection. Time-domain computations within a vehicle dynamic simulation environment account for brake and lining geometry and material properties, actuator properties, and temperature effects. Two examples illustrate the utility of this approach by examining: the effect of varying hydraulic cylinder diameter on passing federally mandated stopping distance tests, and the effect of S-cam actuator adjustment on the performance of air brakes on a tractor-trailer. The simulation results are compared with experimental vehicle stopping distance tests to assess the validity of the simulations.
Technical Paper

The Simulation of Driver Inputs Using a Vehicle Driver Model

2000-03-06
2000-01-1313
Traditional vehicle simulations use two methods of modeling driver inputs, such as steering and braking. These methods are broadly categorized as “Open Loop” and “Closed Loop”. Open loop methods are most common and use tables of driver inputs vs time. Closed loop methods employ a mathematical model of the driving task and some method of defining an attempted path for the vehicle to follow. Closed loop methods have a significant advantage over open loop methods in that they do not require a trial-and-error approach normally required by open loop methods to achieve the desired vehicle path. As a result, closed loop methods may result in significant time savings and associated user productivity. Historically, however, closed loop methods have had two drawbacks: First, they require user inputs that are non-intuitive and difficult to determine. Second, closed loop methods often have stability problems.
Technical Paper

Differences Between EDVDS and Phase 4

1999-03-01
1999-01-0103
Motor vehicle safety researchers have used the Phase 4 vehicle simulation model for several years. Because of its popularity and ability to simulate the 3-dimensional dynamics of commercial vehicles (large trucks and truck tractors towing up to three trailers), the Phase 4 model was ported to the HVE simulation platform. The resulting model is called EDVDS (Engineering Dynamics Vehicle Dynamics Simulator). This paper describes the procedures used in porting Phase 4 to the HVE platform. As a result of several assumptions made during the development of Phase 4, the port to EDVDS required substantial changes. The most significant modeling difference is the removal of the small angle assumption, allowing researchers to study complete vehicle rollover. Also significant is EDVDS’s use of HVE’s Get Surface Info () function, allowing the vehicles’ tires to travel over any 3-D terrain of arbitrary complexity. These and other changes in the model are described in the paper.
Technical Paper

Potential for Hydroplaning Behavior during Transient Maneuvers

2012-04-16
2012-01-0211
Recent research on the effects of tire hydroplaning has examined the hydroplaning phenomenon and its potential effects on vehicle maneuvering from (1) geometric, (2) straight line braking/acceleration and (3) steady-state cornering maneuver points of view. In this work, we focus on the potential for hydroplaning during a transient maneuver: a standardized double lane change maneuver (ISO3888-1). Using both closed-form calculations and the HVE software suite, it is shown that partial hydroplaning has only a small-to- moderate potential to occur during portions of such maneuvers, but is not likely throughout the entire duration of the maneuver.
Technical Paper

Oversteer/Understeer Characteristics of a Locked Differential

1994-12-01
942485
The type of differential used in a vehicle has an important and often-neglected effect on handling performance. This is particularly important in racing applications, such as in IndyCar racing, in which the type of differential chosen depends on the course being raced (superspeedway ovals, short ovals, temporary street courses and permanent road courses). In the present work, we examine the effect of a locked rear differential on oversteer/understeer behavior. Using a linear tire model, it is shown that employing a locked differential adds a constant understeer offset to the steering wheel angle (SWA) -v- lateral acceleration vehicle signature. A computer simulation of steady-state cornering behavior showed that the actual effect is much more complicated, and is strongly influenced by static weight distribution, front/rear roll couple distribution, available traction and the radius of the turn being negotiated.
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